Struct rapier3d::geometry::ColliderBuilder[][src]

#[must_use = "Builder functions return the updated builder"]
pub struct ColliderBuilder {
Show fields pub shape: SharedShape, pub density: Option<Real>, pub mass_properties: Option<MassProperties>, pub friction: Real, pub friction_combine_rule: CoefficientCombineRule, pub restitution: Real, pub restitution_combine_rule: CoefficientCombineRule, pub position: Isometry<Real>, pub is_sensor: bool, pub active_collision_types: ActiveCollisionTypes, pub active_hooks: ActiveHooks, pub active_events: ActiveEvents, pub user_data: u128, pub collision_groups: InteractionGroups, pub solver_groups: InteractionGroups,
}
Expand description

A structure responsible for building a new collider.

Fields

shape: SharedShape

The shape of the collider to be built.

density: Option<Real>

The uniform density of the collider to be built.

mass_properties: Option<MassProperties>

Overrides automatic computation of MassProperties. If None, it will be computed based on shape and density.

friction: Real

The friction coefficient of the collider to be built.

friction_combine_rule: CoefficientCombineRule

The rule used to combine two friction coefficients.

restitution: Real

The restitution coefficient of the collider to be built.

restitution_combine_rule: CoefficientCombineRule

The rule used to combine two restitution coefficients.

position: Isometry<Real>

The position of this collider.

is_sensor: bool

Is this collider a sensor?

active_collision_types: ActiveCollisionTypes

Contact pairs enabled for this collider.

active_hooks: ActiveHooks

Physics hooks enabled for this collider.

active_events: ActiveEvents

Events enabled for this collider.

user_data: u128

The user-data of the collider being built.

collision_groups: InteractionGroups

The collision groups for the collider being built.

solver_groups: InteractionGroups

The solver groups for the collider being built.

Implementations

impl ColliderBuilder[src]

pub fn new(shape: SharedShape) -> Self[src]

Initialize a new collider builder with the given shape.

pub fn compound(shapes: Vec<(Isometry<Real>, SharedShape)>) -> Self[src]

Initialize a new collider builder with a compound shape.

pub fn ball(radius: Real) -> Self[src]

Initialize a new collider builder with a ball shape defined by its radius.

pub fn halfspace(outward_normal: Unit<Vector<Real>>) -> Self[src]

Initialize a new collider build with a half-space shape defined by the outward normal of its planar boundary.

pub fn cylinder(half_height: Real, radius: Real) -> Self[src]

Initialize a new collider builder with a cylindrical shape defined by its half-height (along along the y axis) and its radius.

pub fn round_cylinder(
    half_height: Real,
    radius: Real,
    border_radius: Real
) -> Self
[src]

Initialize a new collider builder with a rounded cylindrical shape defined by its half-height (along along the y axis), its radius, and its roundedness (the radius of the sphere used for dilating the cylinder).

pub fn cone(half_height: Real, radius: Real) -> Self[src]

Initialize a new collider builder with a cone shape defined by its half-height (along along the y axis) and its basis radius.

pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self[src]

Initialize a new collider builder with a rounded cone shape defined by its half-height (along along the y axis), its radius, and its roundedness (the radius of the sphere used for dilating the cylinder).

pub fn capsule_x(half_height: Real, radius: Real) -> Self[src]

Initialize a new collider builder with a capsule shape aligned with the x axis.

pub fn capsule_y(half_height: Real, radius: Real) -> Self[src]

Initialize a new collider builder with a capsule shape aligned with the y axis.

pub fn capsule_z(half_height: Real, radius: Real) -> Self[src]

Initialize a new collider builder with a capsule shape aligned with the z axis.

pub fn cuboid(hx: Real, hy: Real, hz: Real) -> Self[src]

Initialize a new collider builder with a cuboid shape defined by its half-extents.

pub fn round_cuboid(hx: Real, hy: Real, hz: Real, border_radius: Real) -> Self[src]

Initialize a new collider builder with a round cuboid shape defined by its half-extents and border radius.

pub fn segment(a: Point<Real>, b: Point<Real>) -> Self[src]

Initializes a collider builder with a segment shape.

pub fn triangle(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Self[src]

Initializes a collider builder with a triangle shape.

pub fn round_triangle(
    a: Point<Real>,
    b: Point<Real>,
    c: Point<Real>,
    border_radius: Real
) -> Self
[src]

Initializes a collider builder with a triangle shape with round corners.

pub fn polyline(
    vertices: Vec<Point<Real>>,
    indices: Option<Vec<[u32; 2]>>
) -> Self
[src]

Initializes a collider builder with a polyline shape defined by its vertex and index buffers.

pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self[src]

Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.

pub fn convex_decomposition(
    vertices: &[Point<Real>],
    indices: &[[u32; 3]]
) -> Self
[src]

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.

pub fn round_convex_decomposition(
    vertices: &[Point<Real>],
    indices: &[[u32; 3]],
    border_radius: Real
) -> Self
[src]

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.

pub fn convex_decomposition_with_params(
    vertices: &[Point<Real>],
    indices: &[[u32; 3]],
    params: &VHACDParameters
) -> Self
[src]

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.

pub fn round_convex_decomposition_with_params(
    vertices: &[Point<Real>],
    indices: &[[u32; 3]],
    params: &VHACDParameters,
    border_radius: Real
) -> Self
[src]

Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.

pub fn convex_hull(points: &[Point<Real>]) -> Option<Self>[src]

Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points.

pub fn round_convex_hull(
    points: &[Point<Real>],
    border_radius: Real
) -> Option<Self>
[src]

Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points. The shape is dilated by a sphere of radius border_radius.

pub fn convex_mesh(
    points: Vec<Point<Real>>,
    indices: &[[u32; 3]]
) -> Option<Self>
[src]

Creates a new collider builder that is a convex polyhedron formed by the given triangle-mesh assumed to be convex (no convex-hull will be automatically computed).

pub fn round_convex_mesh(
    points: Vec<Point<Real>>,
    indices: &[[u32; 3]],
    border_radius: Real
) -> Option<Self>
[src]

Creates a new collider builder that is a round convex polyhedron formed by the given triangle-mesh assumed to be convex (no convex-hull will be automatically computed). The triangle mesh shape is dilated by a sphere of radius border_radius.

pub fn heightfield(heights: DMatrix<Real>, scale: Vector<Real>) -> Self[src]

Initializes a collider builder with a heightfield shape defined by its set of height and a scale factor along each coordinate axis.

pub fn default_friction() -> Real[src]

The default friction coefficient used by the collider builder.

pub fn default_density() -> Real[src]

The default density used by the collider builder.

pub fn user_data(self, data: u128) -> Self[src]

Sets an arbitrary user-defined 128-bit integer associated to the colliders built by this builder.

pub fn collision_groups(self, groups: InteractionGroups) -> Self[src]

Sets the collision groups used by this collider.

Two colliders will interact iff. their collision groups are compatible. See InteractionGroups::test for details.

pub fn solver_groups(self, groups: InteractionGroups) -> Self[src]

Sets the solver groups used by this collider.

Forces between two colliders in contact will be computed iff their solver groups are compatible. See InteractionGroups::test for details.

pub fn sensor(self, is_sensor: bool) -> Self[src]

Sets whether or not the collider built by this builder is a sensor.

Sensors will have a default density of zero, but if you call Self::mass_properties you can assign a mass to a sensor.

pub fn active_hooks(self, active_hooks: ActiveHooks) -> Self[src]

The set of physics hooks enabled for this collider.

pub fn active_events(self, active_events: ActiveEvents) -> Self[src]

The set of events enabled for this collider.

pub fn active_collision_types(
    self,
    active_collision_types: ActiveCollisionTypes
) -> Self
[src]

The set of active collision types for this collider.

pub fn friction(self, friction: Real) -> Self[src]

Sets the friction coefficient of the collider this builder will build.

pub fn friction_combine_rule(self, rule: CoefficientCombineRule) -> Self[src]

Sets the rule to be used to combine two friction coefficients in a contact.

pub fn restitution(self, restitution: Real) -> Self[src]

Sets the restitution coefficient of the collider this builder will build.

pub fn restitution_combine_rule(self, rule: CoefficientCombineRule) -> Self[src]

Sets the rule to be used to combine two restitution coefficients in a contact.

pub fn density(self, density: Real) -> Self[src]

Sets the uniform density of the collider this builder will build.

This will be overridden by a call to Self::mass_properties so it only makes sense to call either Self::density or Self::mass_properties.

pub fn mass_properties(self, mass_properties: MassProperties) -> Self[src]

Sets the mass properties of the collider this builder will build.

If this is set, Self::density will be ignored, so it only makes sense to call either Self::density or Self::mass_properties.

pub fn translation(self, translation: Vector<Real>) -> Self[src]

Sets the initial translation of the collider to be created.

If the collider will be attached to a rigid-body, this sets the translation relative to the rigid-body it will be attached to.

pub fn rotation(self, angle: AngVector<Real>) -> Self[src]

Sets the initial orientation of the collider to be created.

If the collider will be attached to a rigid-body, this sets the orientation relative to the rigid-body it will be attached to.

pub fn position(self, pos: Isometry<Real>) -> Self[src]

Sets the initial position (translation and orientation) of the collider to be created.

If the collider will be attached to a rigid-body, this sets the position relative to the rigid-body it will be attached to.

pub fn position_wrt_parent(self, pos: Isometry<Real>) -> Self[src]

👎 Deprecated:

Use .position instead.

Sets the initial position (translation and orientation) of the collider to be created, relative to the rigid-body it is attached to.

pub fn delta(self, delta: Isometry<Real>) -> Self[src]

👎 Deprecated:

Use .position instead.

Set the position of this collider in the local-space of the rigid-body it is attached to.

pub fn build(&self) -> Collider[src]

Builds a new collider attached to the given rigid-body.

pub fn components(
    &self
) -> (ColliderChanges, ColliderPosition, ColliderBroadPhaseData, ColliderShape, ColliderType, ColliderMaterial, ColliderFlags, ColliderMassProps)
[src]

Builds all the components required by a collider.

Trait Implementations

impl Clone for ColliderBuilder[src]

fn clone(&self) -> ColliderBuilder[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
[src]

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Gets the TypeId of self. Read more

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    T: ?Sized
[src]

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Immutably borrows from an owned value. Read more

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    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

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    T: Any
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    T: Any + Send + Sync
[src]

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    U: From<T>, 
[src]

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Performs the conversion.

impl<T> Pointable for T

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The alignment of pointer.

type Init = T

The type for initializers.

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Initializes a with the given initializer. Read more

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Dereferences the given pointer. Read more

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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

pub fn to_subset(&self) -> Option<SS>[src]

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

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Checks if self is actually part of its subset T (and can be converted to it).

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    T: Clone
[src]

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.