Struct rapier3d::geometry::ActiveCollisionTypes [−][src]
pub struct ActiveCollisionTypes { /* fields omitted */ }
Expand description
Flags affecting whether or not collision-detection happens between two colliders depending on the type of rigid-bodies they are attached to.
Implementations
impl ActiveCollisionTypes
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impl ActiveCollisionTypes
[src]pub const DYNAMIC_DYNAMIC: ActiveCollisionTypes
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pub const DYNAMIC_DYNAMIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a dynamic body and another collider attached to a dynamic body.
pub const DYNAMIC_KINEMATIC: ActiveCollisionTypes
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pub const DYNAMIC_KINEMATIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a dynamic body and another collider attached to a kinematic body.
pub const DYNAMIC_STATIC: ActiveCollisionTypes
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pub const DYNAMIC_STATIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a dynamic body and another collider attached to a static body (or not attached to any body).
pub const KINEMATIC_KINEMATIC: ActiveCollisionTypes
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pub const KINEMATIC_KINEMATIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a kinematic body and another collider attached to a kinematic body.
pub const KINEMATIC_STATIC: ActiveCollisionTypes
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pub const KINEMATIC_STATIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a kinematic body and another collider attached to a static body (or not attached to any body).
pub const STATIC_STATIC: ActiveCollisionTypes
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pub const STATIC_STATIC: ActiveCollisionTypes
[src]Enable collision-detection between a collider attached to a static body (or not attached to any body) and another collider attached to a static body (or not attached to any body).
pub const fn empty() -> ActiveCollisionTypes
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pub const fn empty() -> ActiveCollisionTypes
[src]Returns an empty set of flags
pub const fn all() -> ActiveCollisionTypes
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pub const fn all() -> ActiveCollisionTypes
[src]Returns the set containing all flags.
pub fn from_bits(bits: u16) -> Option<ActiveCollisionTypes>
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pub fn from_bits(bits: u16) -> Option<ActiveCollisionTypes>
[src]Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u16) -> ActiveCollisionTypes
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pub const fn from_bits_truncate(bits: u16) -> ActiveCollisionTypes
[src]Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u16) -> ActiveCollisionTypes
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pub const unsafe fn from_bits_unchecked(bits: u16) -> ActiveCollisionTypes
[src]Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn intersects(&self, other: ActiveCollisionTypes) -> bool
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pub const fn intersects(&self, other: ActiveCollisionTypes) -> bool
[src]Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: ActiveCollisionTypes) -> bool
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pub const fn contains(&self, other: ActiveCollisionTypes) -> bool
[src]Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: ActiveCollisionTypes)
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pub fn insert(&mut self, other: ActiveCollisionTypes)
[src]Inserts the specified flags in-place.
pub fn remove(&mut self, other: ActiveCollisionTypes)
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pub fn remove(&mut self, other: ActiveCollisionTypes)
[src]Removes the specified flags in-place.
pub fn toggle(&mut self, other: ActiveCollisionTypes)
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pub fn toggle(&mut self, other: ActiveCollisionTypes)
[src]Toggles the specified flags in-place.
pub fn set(&mut self, other: ActiveCollisionTypes, value: bool)
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pub fn set(&mut self, other: ActiveCollisionTypes, value: bool)
[src]Inserts or removes the specified flags depending on the passed value.
impl ActiveCollisionTypes
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impl ActiveCollisionTypes
[src]pub fn test(self, rb_type1: RigidBodyType, rb_type2: RigidBodyType) -> bool
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pub fn test(self, rb_type1: RigidBodyType, rb_type2: RigidBodyType) -> bool
[src]Test whether contact should be computed between two rigid-bodies with the given types.
Trait Implementations
impl Binary for ActiveCollisionTypes
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impl Binary for ActiveCollisionTypes
[src]impl BitAnd<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitAnd<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitand(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
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fn bitand(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
[src]Returns the intersection between the two sets of flags.
type Output = ActiveCollisionTypes
type Output = ActiveCollisionTypes
The resulting type after applying the &
operator.
impl BitAndAssign<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitAndAssign<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitand_assign(&mut self, other: ActiveCollisionTypes)
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fn bitand_assign(&mut self, other: ActiveCollisionTypes)
[src]Disables all flags disabled in the set.
impl BitOr<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitOr<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitor(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
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fn bitor(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
[src]Returns the union of the two sets of flags.
type Output = ActiveCollisionTypes
type Output = ActiveCollisionTypes
The resulting type after applying the |
operator.
impl BitOrAssign<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitOrAssign<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitor_assign(&mut self, other: ActiveCollisionTypes)
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fn bitor_assign(&mut self, other: ActiveCollisionTypes)
[src]Adds the set of flags.
impl BitXor<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitXor<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitxor(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
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fn bitxor(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
[src]Returns the left flags, but with all the right flags toggled.
type Output = ActiveCollisionTypes
type Output = ActiveCollisionTypes
The resulting type after applying the ^
operator.
impl BitXorAssign<ActiveCollisionTypes> for ActiveCollisionTypes
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impl BitXorAssign<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn bitxor_assign(&mut self, other: ActiveCollisionTypes)
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fn bitxor_assign(&mut self, other: ActiveCollisionTypes)
[src]Toggles the set of flags.
impl Clone for ActiveCollisionTypes
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impl Clone for ActiveCollisionTypes
[src]fn clone(&self) -> ActiveCollisionTypes
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fn clone(&self) -> ActiveCollisionTypes
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for ActiveCollisionTypes
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impl Debug for ActiveCollisionTypes
[src]impl Default for ActiveCollisionTypes
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impl Default for ActiveCollisionTypes
[src]impl Extend<ActiveCollisionTypes> for ActiveCollisionTypes
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impl Extend<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn extend<T: IntoIterator<Item = ActiveCollisionTypes>>(&mut self, iterator: T)
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fn extend<T: IntoIterator<Item = ActiveCollisionTypes>>(&mut self, iterator: T)
[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)
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fn extend_one(&mut self, item: A)
[src]extend_one
)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)
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fn extend_reserve(&mut self, additional: usize)
[src]extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
impl FromIterator<ActiveCollisionTypes> for ActiveCollisionTypes
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impl FromIterator<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn from_iter<T: IntoIterator<Item = ActiveCollisionTypes>>(
iterator: T
) -> ActiveCollisionTypes
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fn from_iter<T: IntoIterator<Item = ActiveCollisionTypes>>(
iterator: T
) -> ActiveCollisionTypes
[src]Creates a value from an iterator. Read more
impl Hash for ActiveCollisionTypes
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impl Hash for ActiveCollisionTypes
[src]impl LowerHex for ActiveCollisionTypes
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impl LowerHex for ActiveCollisionTypes
[src]impl Not for ActiveCollisionTypes
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impl Not for ActiveCollisionTypes
[src]fn not(self) -> ActiveCollisionTypes
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fn not(self) -> ActiveCollisionTypes
[src]Returns the complement of this set of flags.
type Output = ActiveCollisionTypes
type Output = ActiveCollisionTypes
The resulting type after applying the !
operator.
impl Octal for ActiveCollisionTypes
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impl Octal for ActiveCollisionTypes
[src]impl Ord for ActiveCollisionTypes
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impl Ord for ActiveCollisionTypes
[src]impl PartialEq<ActiveCollisionTypes> for ActiveCollisionTypes
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impl PartialEq<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn eq(&self, other: &ActiveCollisionTypes) -> bool
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fn eq(&self, other: &ActiveCollisionTypes) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &ActiveCollisionTypes) -> bool
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fn ne(&self, other: &ActiveCollisionTypes) -> bool
[src]This method tests for !=
.
impl PartialOrd<ActiveCollisionTypes> for ActiveCollisionTypes
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impl PartialOrd<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn partial_cmp(&self, other: &ActiveCollisionTypes) -> Option<Ordering>
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fn partial_cmp(&self, other: &ActiveCollisionTypes) -> Option<Ordering>
[src]This method returns an ordering between self
and other
values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than (for self
and other
) and is used by the <
operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Sub<ActiveCollisionTypes> for ActiveCollisionTypes
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impl Sub<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn sub(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
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fn sub(self, other: ActiveCollisionTypes) -> ActiveCollisionTypes
[src]Returns the set difference of the two sets of flags.
type Output = ActiveCollisionTypes
type Output = ActiveCollisionTypes
The resulting type after applying the -
operator.
impl SubAssign<ActiveCollisionTypes> for ActiveCollisionTypes
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impl SubAssign<ActiveCollisionTypes> for ActiveCollisionTypes
[src]fn sub_assign(&mut self, other: ActiveCollisionTypes)
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fn sub_assign(&mut self, other: ActiveCollisionTypes)
[src]Disables all flags enabled in the set.
impl UpperHex for ActiveCollisionTypes
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impl UpperHex for ActiveCollisionTypes
[src]impl Copy for ActiveCollisionTypes
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impl Eq for ActiveCollisionTypes
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impl StructuralEq for ActiveCollisionTypes
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impl StructuralPartialEq for ActiveCollisionTypes
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Auto Trait Implementations
impl RefUnwindSafe for ActiveCollisionTypes
impl Send for ActiveCollisionTypes
impl Sync for ActiveCollisionTypes
impl Unpin for ActiveCollisionTypes
impl UnwindSafe for ActiveCollisionTypes
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn to_subset(&self) -> Option<SS>
[src]The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
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pub fn is_in_subset(&self) -> bool
[src]Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
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pub fn to_subset_unchecked(&self) -> SS
[src]Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
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pub fn from_subset(element: &SS) -> SP
[src]The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,