Struct rapier3d::dynamics::CCDSolver [−][src]
Solver responsible for performing motion-clamping on fast-moving bodies.
Implementations
impl CCDSolver
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pub fn new() -> Self
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Initializes a new CCD solver
pub fn with_query_dispatcher<D>(d: D) -> Self where
D: 'static + QueryDispatcher,
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D: 'static + QueryDispatcher,
Initializes a CCD solver with a custom QueryDispatcher
used for computing time-of-impacts.
Use this constructor in order to use a custom QueryDispatcher
that is aware of your own
user-defined shapes.
pub fn clamp_motions(
&self,
dt: Real,
bodies: &mut RigidBodySet,
impacts: &PredictedImpacts
)
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&self,
dt: Real,
bodies: &mut RigidBodySet,
impacts: &PredictedImpacts
)
Apply motion-clamping to the bodies affected by the given impacts
.
The impacts
should be the result of a previous call to self.predict_next_impacts
.
pub fn update_ccd_active_flags(
&self,
bodies: &mut RigidBodySet,
dt: Real,
include_forces: bool
) -> bool
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&self,
bodies: &mut RigidBodySet,
dt: Real,
include_forces: bool
) -> bool
Updates the set of bodies that needs CCD to be resolved.
Returns true
if any rigid-body must have CCD resolved.
pub fn find_first_impact(
&mut self,
dt: Real,
bodies: &RigidBodySet,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase
) -> Option<Real>
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&mut self,
dt: Real,
bodies: &RigidBodySet,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase
) -> Option<Real>
Find the first time a CCD-enabled body has a non-sensor collider hitting another non-sensor collider.
pub fn predict_impacts_at_next_positions(
&mut self,
dt: Real,
bodies: &RigidBodySet,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase,
events: &dyn EventHandler
) -> PredictedImpacts
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&mut self,
dt: Real,
bodies: &RigidBodySet,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase,
events: &dyn EventHandler
) -> PredictedImpacts
Outputs the set of bodies as well as their first time-of-impact event.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for CCDSolver
impl Send for CCDSolver
impl Sync for CCDSolver
impl Unpin for CCDSolver
impl !UnwindSafe for CCDSolver
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,