pub struct DebugRenderStyle {
Show 16 fields pub subdivisions: u32, pub border_subdivisions: u32, pub collider_dynamic_color: DebugColor, pub collider_fixed_color: DebugColor, pub collider_kinematic_color: DebugColor, pub collider_parentless_color: DebugColor, pub impulse_joint_anchor_color: DebugColor, pub impulse_joint_separation_color: DebugColor, pub multibody_joint_anchor_color: DebugColor, pub multibody_joint_separation_color: DebugColor, pub sleep_color_multiplier: [f32; 4], pub rigid_body_axes_length: Real, pub contact_depth_color: DebugColor, pub contact_normal_color: DebugColor, pub contact_normal_length: Real, pub collider_aabb_color: DebugColor,
}
Expand description

Style used for computing colors when rendering the scene.

Fields§

§subdivisions: u32

The number of subdivision used to approximate the curved parts of a shape with smooth faces.

§border_subdivisions: u32

The number of subdivision used to approimate the curved borders of round shapes.

§collider_dynamic_color: DebugColor

The color of colliders attached to dynamic rigid-bodies.

§collider_fixed_color: DebugColor

The color of colliders attached to fixed rigid-bodies.

§collider_kinematic_color: DebugColor

The color of colliders attached to kinematic rigid-bodies.

§collider_parentless_color: DebugColor

The color of colliders not attached to any rigid-body.

§impulse_joint_anchor_color: DebugColor

The color of the line between a rigid-body’s center-of-mass and the anchors of its attached impulse joints.

§impulse_joint_separation_color: DebugColor

The color of the line between the two anchors of an impulse joint.

§multibody_joint_anchor_color: DebugColor

The color of the line between a rigid-body’s center-of-mass and the anchors of its attached multibody joints.

§multibody_joint_separation_color: DebugColor

The color of the line between the two anchors of a multibody joint.

§sleep_color_multiplier: [f32; 4]

If a rigid-body is sleeping, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping or non-dynamic for this multiplier to be applied).

§rigid_body_axes_length: Real

The length of the local coordinate axes rendered for a rigid-body.

§contact_depth_color: DebugColor

The collor for the segments joining the two contact points.

§contact_normal_color: DebugColor

The color of the contact normals.

§contact_normal_length: Real

The length of the contact normals.

§collider_aabb_color: DebugColor

The color of the colliders Aabbs.

Trait Implementations§

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Auto Trait Implementations§

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