pub struct DebugRenderPipeline {
    pub style: DebugRenderStyle,
    pub mode: DebugRenderMode,
    /* private fields */
}
Expand description

Pipeline responsible for rendering the state of the physics engine for debugging purpose.

Fields§

§style: DebugRenderStyle

The style used to compute the line colors for each element to render.

§mode: DebugRenderMode

Flags controlling what part of the physics engine need to be rendered.

Implementations§

Creates a new debug-render pipeline from a given style and flags.

Creates a new debug-render pipeline that renders everything it can from the physics state.

Render the scene.

Render contact.

Render only the joints from the scene.

Render only the rigid-bodies from the scene.

Render only the colliders from the scene.

Trait Implementations§

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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