pub struct DynamicRayCastVehicleController {
    pub current_vehicle_speed: Real,
    pub chassis: RigidBodyHandle,
    pub index_up_axis: usize,
    pub index_forward_axis: usize,
    /* private fields */
}
Expand description

A character controller to simulate vehicles using ray-casting for the wheels.

Fields§

§current_vehicle_speed: Real

The current forward speed of the vehicle.

§chassis: RigidBodyHandle

Handle of the vehicle’s chassis.

§index_up_axis: usize

The chassis’ local up direction (0 = x, 1 = y, 2 = z)

§index_forward_axis: usize

The chassis’ local forward direction (0 = x, 1 = y, 2 = z)

Implementations§

Creates a new vehicle represented by the given rigid-body.

Wheels have to be attached afterwards calling Self::add_wheel.

Adds a wheel to this vehicle.

Updates the vehicle’s velocity based on its suspension, engine force, and brake.

Reference to all the wheels attached to this vehicle.

Mutable reference to all the wheels attached to this vehicle.

Auto Trait Implementations§

Blanket Implementations§

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