Struct rapier3d::dynamics::ImpulseJointSet
source · [−]pub struct ImpulseJointSet { /* private fields */ }
Expand description
A set of impulse_joints that can be handled by a physics World
.
Implementations
sourceimpl ImpulseJointSet
impl ImpulseJointSet
sourcepub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, ImpulseJoint>
pub fn joint_graph(&self) -> &InteractionGraph<RigidBodyHandle, ImpulseJoint>
Retrieve the joint graph where edges are impulse_joints and nodes are rigid body handles.
sourcepub fn joints_between<'a>(
&'a self,
body1: RigidBodyHandle,
body2: RigidBodyHandle
) -> impl Iterator<Item = (ImpulseJointHandle, &'a ImpulseJoint)>
pub fn joints_between<'a>(
&'a self,
body1: RigidBodyHandle,
body2: RigidBodyHandle
) -> impl Iterator<Item = (ImpulseJointHandle, &'a ImpulseJoint)>
Iterates through all the joints between two rigid-bodies.
sourcepub fn attached_joints<'a>(
&'a self,
body: RigidBodyHandle
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &'a ImpulseJoint)>
pub fn attached_joints<'a>(
&'a self,
body: RigidBodyHandle
) -> impl Iterator<Item = (RigidBodyHandle, RigidBodyHandle, ImpulseJointHandle, &'a ImpulseJoint)>
Iterates through all the impulse joints attached to the given rigid-body.
sourcepub fn contains(&self, handle: ImpulseJointHandle) -> bool
pub fn contains(&self, handle: ImpulseJointHandle) -> bool
Is the given joint handle valid?
sourcepub fn get(&self, handle: ImpulseJointHandle) -> Option<&ImpulseJoint>
pub fn get(&self, handle: ImpulseJointHandle) -> Option<&ImpulseJoint>
Gets the joint with the given handle.
sourcepub fn get_mut(
&mut self,
handle: ImpulseJointHandle
) -> Option<&mut ImpulseJoint>
pub fn get_mut(
&mut self,
handle: ImpulseJointHandle
) -> Option<&mut ImpulseJoint>
Gets a mutable reference to the joint with the given handle.
sourcepub fn get_unknown_gen(
&self,
i: u32
) -> Option<(&ImpulseJoint, ImpulseJointHandle)>
pub fn get_unknown_gen(
&self,
i: u32
) -> Option<(&ImpulseJoint, ImpulseJointHandle)>
Gets the joint with the given handle without a known generation.
This is useful when you know you want the joint at index i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
sourcepub fn get_unknown_gen_mut(
&mut self,
i: u32
) -> Option<(&mut ImpulseJoint, ImpulseJointHandle)>
pub fn get_unknown_gen_mut(
&mut self,
i: u32
) -> Option<(&mut ImpulseJoint, ImpulseJointHandle)>
Gets a mutable reference to the joint with the given handle without a known generation.
This is useful when you know you want the joint at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the joint position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
sourcepub fn iter(&self) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
pub fn iter(&self) -> impl Iterator<Item = (ImpulseJointHandle, &ImpulseJoint)>
Iterates through all the joint on this set.
sourcepub fn iter_mut(
&mut self
) -> impl Iterator<Item = (ImpulseJointHandle, &mut ImpulseJoint)>
pub fn iter_mut(
&mut self
) -> impl Iterator<Item = (ImpulseJointHandle, &mut ImpulseJoint)>
Iterates mutably through all the joint on this set.
sourcepub fn insert(
&mut self,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
data: impl Into<GenericJoint>,
wake_up: bool
) -> ImpulseJointHandle
pub fn insert(
&mut self,
body1: RigidBodyHandle,
body2: RigidBodyHandle,
data: impl Into<GenericJoint>,
wake_up: bool
) -> ImpulseJointHandle
Inserts a new joint into this set and retrieve its handle.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up during the next timestep.
sourcepub fn remove(
&mut self,
handle: ImpulseJointHandle,
wake_up: bool
) -> Option<ImpulseJoint>
pub fn remove(
&mut self,
handle: ImpulseJointHandle,
wake_up: bool
) -> Option<ImpulseJoint>
Removes a joint from this set.
If wake_up
is set to true
, then the bodies attached to this joint will be
automatically woken up.
sourcepub fn remove_joints_attached_to_rigid_body(
&mut self,
handle: RigidBodyHandle
) -> Vec<ImpulseJointHandle>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
pub fn remove_joints_attached_to_rigid_body(
&mut self,
handle: RigidBodyHandle
) -> Vec<ImpulseJointHandle>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
Deletes all the impulse_joints attached to the given rigid-body.
The provided rigid-body handle is not required to identify a rigid-body that
is still contained by the bodies
component set.
Returns the (now invalid) handles of the removed impulse_joints.
Trait Implementations
sourceimpl Clone for ImpulseJointSet
impl Clone for ImpulseJointSet
sourcefn clone(&self) -> ImpulseJointSet
fn clone(&self) -> ImpulseJointSet
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for ImpulseJointSet
impl Default for ImpulseJointSet
sourcefn default() -> ImpulseJointSet
fn default() -> ImpulseJointSet
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for ImpulseJointSet
impl Send for ImpulseJointSet
impl Sync for ImpulseJointSet
impl Unpin for ImpulseJointSet
impl UnwindSafe for ImpulseJointSet
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.