Struct rapier3d::dynamics::RigidBodyActivation
source · [−]pub struct RigidBodyActivation {
pub linear_threshold: Real,
pub angular_threshold: Real,
pub time_since_can_sleep: Real,
pub sleeping: bool,
}
Expand description
The rb_activation status of a body.
This controls whether a body is sleeping or not. If the threshold is negative, the body never sleeps.
Fields
linear_threshold: Real
The threshold linear velocity bellow which the body can fall asleep.
angular_threshold: Real
The angular linear velocity bellow which the body can fall asleep.
time_since_can_sleep: Real
Since how much time can this body sleep?
sleeping: bool
Is this body sleeping?
Implementations
sourceimpl RigidBodyActivation
impl RigidBodyActivation
sourcepub fn default_linear_threshold() -> Real
pub fn default_linear_threshold() -> Real
The default linear velocity bellow which a body can be put to sleep.
sourcepub fn default_angular_threshold() -> Real
pub fn default_angular_threshold() -> Real
The default angular velocity bellow which a body can be put to sleep.
sourcepub fn default_time_until_sleep() -> Real
pub fn default_time_until_sleep() -> Real
The amount of time the rigid-body must remain bellow it’s linear and angular velocity threshold before falling to sleep.
sourcepub fn active() -> Self
pub fn active() -> Self
Create a new rb_activation status initialised with the default rb_activation threshold and is active.
sourcepub fn inactive() -> Self
pub fn inactive() -> Self
Create a new rb_activation status initialised with the default rb_activation threshold and is inactive.
sourcepub fn cannot_sleep() -> Self
pub fn cannot_sleep() -> Self
Create a new activation status that prevents the rigid-body from sleeping.
Trait Implementations
sourceimpl Clone for RigidBodyActivation
impl Clone for RigidBodyActivation
sourcefn clone(&self) -> RigidBodyActivation
fn clone(&self) -> RigidBodyActivation
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RigidBodyActivation
impl Debug for RigidBodyActivation
sourceimpl Default for RigidBodyActivation
impl Default for RigidBodyActivation
sourceimpl PartialEq<RigidBodyActivation> for RigidBodyActivation
impl PartialEq<RigidBodyActivation> for RigidBodyActivation
sourcefn eq(&self, other: &RigidBodyActivation) -> bool
fn eq(&self, other: &RigidBodyActivation) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &RigidBodyActivation) -> bool
fn ne(&self, other: &RigidBodyActivation) -> bool
This method tests for !=
.
impl Copy for RigidBodyActivation
impl StructuralPartialEq for RigidBodyActivation
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyActivation
impl Send for RigidBodyActivation
impl Sync for RigidBodyActivation
impl Unpin for RigidBodyActivation
impl UnwindSafe for RigidBodyActivation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more