pub struct Polyline { /* private fields */ }
Expand description
A polyline.
Implementations
pub fn bounding_sphere(
&self,
pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> BoundingSphere
pub fn bounding_sphere(
&self,
pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> BoundingSphere
Computes the world-space bounding sphere of this polyline, transformed by pos
.
Computes the local-space bounding sphere of this polyline.
Creates a new polyline from a vertex buffer and an index buffer.
Compute the axis-aligned bounding box of this polyline.
Gets the local axis-aligned bounding box of this polyline.
The number of segments forming this polyline.
An iterator through all the segments of this mesh.
pub fn segment_feature_to_polyline_feature(
&self,
segment: u32,
_feature: FeatureId
) -> FeatureId
pub fn segment_feature_to_polyline_feature(
&self,
segment: u32,
_feature: FeatureId
) -> FeatureId
Transforms the feature-id of a segment to the feature-id of this polyline.
A flat view of the index buffer of this mesh.
Reverse the orientation of this polyline by swapping the indices of all its segments and reverting its index buffer.
pub fn project_local_point_assuming_solid_interior_ccw(
&self,
point: OPoint<f32, Const<3_usize>>,
axis: u8
) -> (PointProjection, (u32, SegmentPointLocation))
pub fn project_local_point_assuming_solid_interior_ccw(
&self,
point: OPoint<f32, Const<3_usize>>,
axis: u8
) -> (PointProjection, (u32, SegmentPointLocation))
Perform a point projection assuming a solid interior based on a counter-clock-wise orientation.
This is similar to self.project_local_point_and_get_location
except that the resulting
PointProjection::is_inside
will be set to true if the point is inside of the area delimited
by this polyline, assuming that:
- This polyline isn’t self-crossing.
- This polyline is closed with
self.indices[i][1] == self.indices[(i + 1) % num_indices][0]
wherenum_indices == self.indices.len()
. - This polyline is oriented counter-clockwise.
- In 3D, the polyline is assumed to be fully coplanar, on a plane with normal given by These properties are not checked.
Trait Implementations
pub fn project_local_point(
&self,
point: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> PointProjection
pub fn project_local_point(
&self,
point: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> PointProjection
Projects a point on self
. Read more
pub fn project_local_point_and_get_feature(
&self,
point: &OPoint<f32, Const<3_usize>>
) -> (PointProjection, FeatureId)
pub fn project_local_point_and_get_feature(
&self,
point: &OPoint<f32, Const<3_usize>>
) -> (PointProjection, FeatureId)
Projects a point on the boundary of self
and returns the id of the
feature the point was projected on. Read more
Tests if the given point is inside of self
.
Computes the minimal distance between a point and self
.
fn project_point(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> PointProjection
fn project_point(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> PointProjection
Projects a point on self
transformed by m
.
Computes the minimal distance between a point and self
transformed by m
.
fn project_point_and_get_feature(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>
) -> (PointProjection, FeatureId)
Projects a point on the boundary of self
transformed by m
and returns the id of the
feature the point was projected on. Read more
type Location = (u32, SegmentPointLocation)
type Location = (u32, SegmentPointLocation)
Additional shape-specific projection information Read more
pub fn project_local_point_and_get_location(
&self,
point: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> (PointProjection, <Polyline as PointQueryWithLocation>::Location)
pub fn project_local_point_and_get_location(
&self,
point: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> (PointProjection, <Polyline as PointQueryWithLocation>::Location)
Projects a point on self
.
fn project_point_and_get_location(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> (PointProjection, Self::Location)
fn project_point_and_get_location(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
pt: &OPoint<f32, Const<3_usize>>,
solid: bool
) -> (PointProjection, Self::Location)
Projects a point on self
transformed by m
.
Computes the time of impact between this transform shape and a ray.
pub fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
pub fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
Tests whether a ray intersects this transformed shape.
Computes the time of impact between this transform shape and a ray.
fn cast_ray_and_get_normal(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
fn cast_ray_and_get_normal(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
fn intersects_ray(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
ray: &Ray,
max_toi: f32
) -> bool
fn intersects_ray(
&self,
m: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
ray: &Ray,
max_toi: f32
) -> bool
Tests whether a ray intersects this transformed shape.
Clones this shape into a boxed trait-object.
Computes the AABB of this shape.
Computes the bounding-sphere of this shape.
Computes the AABB of this shape with the given position.
Compute the mass-properties of this shape given its uniform density.
Gets the type tag of this shape.
Gets the underlying shape as an enum.
fn compute_bounding_sphere(
&self,
position: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> BoundingSphere
fn compute_bounding_sphere(
&self,
position: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> BoundingSphere
Computes the bounding-sphere of this shape with the given position.
Convents this shape into its support mapping, if it has one.
Converts this shape to a polygonal feature-map, if it is one.
The shape’s normal at the given point located on a specific feature.
fn compute_swept_aabb(
&self,
start_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
end_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> AABB
fn compute_swept_aabb(
&self,
start_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>,
end_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) -> AABB
Computes the swept AABB of this shape, i.e., the space it would occupy by moving from the given start position to the given end position. Read more
pub fn map_typed_part_at(
&self,
i: u32,
f: impl FnMut(Option<&Isometry<f32, Unit<Quaternion<f32>>, 3_usize>>, &<Polyline as TypedSimdCompositeShape>::PartShape)
)
pub fn map_untyped_part_at(
&self,
i: u32,
f: impl FnMut(Option<&Isometry<f32, Unit<Quaternion<f32>>, 3_usize>>, &(dyn Shape + 'static))
)
Auto Trait Implementations
impl RefUnwindSafe for Polyline
impl UnwindSafe for Polyline
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.