pub struct BallJoint {
Show 15 fields pub local_anchor1: Point<Real>, pub local_anchor2: Point<Real>, pub impulse: Vector<Real>, pub motor_target_vel: Vector<Real>, pub motor_target_pos: Rotation<Real>, pub motor_stiffness: Real, pub motor_damping: Real, pub motor_max_impulse: Real, pub motor_impulse: Vector<Real>, pub motor_model: SpringModel, pub limits_enabled: bool, pub limits_local_axis1: UnitVector<Real>, pub limits_local_axis2: UnitVector<Real>, pub limits_angle: Real, pub limits_impulse: Real,
}
Expand description

A joint that removes all relative linear motion between a pair of points on two bodies.

Fields

local_anchor1: Point<Real>

Where the ball joint is attached on the first body, expressed in the first body local frame.

local_anchor2: Point<Real>

Where the ball joint is attached on the second body, expressed in the second body local frame.

impulse: Vector<Real>

The impulse applied by this joint on the first body.

The impulse applied to the second body is given by -impulse.

motor_target_vel: Vector<Real>

The target relative angular velocity the motor will attempt to reach.

motor_target_pos: Rotation<Real>

The target angular position of this joint, expressed as an axis-angle.

motor_stiffness: Real

The motor’s stiffness. See the documentation of SpringModel for more information on this parameter.

motor_damping: Real

The motor’s damping. See the documentation of SpringModel for more information on this parameter.

motor_max_impulse: Real

The maximal impulse the motor is able to deliver.

motor_impulse: Vector<Real>

The angular impulse applied by the motor.

motor_model: SpringModel

The spring-like model used by the motor to reach the target velocity and .

limits_enabled: bool

Are the limits enabled for this joint?

limits_local_axis1: UnitVector<Real>

The axis of the limit cone for this joint, if the local-space of the first body.

limits_local_axis2: UnitVector<Real>

The axis of the limit cone for this joint, if the local-space of the first body.

limits_angle: Real

The maximum angle allowed between the two limit axes in world-space.

limits_impulse: Real

The impulse applied to enforce joint limits.

Implementations

Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.

Can a SIMD constraint be used for resolving this joint?

Set the spring-like model used by the motor to reach the desired target velocity and position.

Sets the target velocity and velocity correction factor this motor.

Sets the target orientation this motor needs to reach.

Configure both the target orientation and target velocity of the motor.

Trait Implementations

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