pub struct BallJoint {Show 15 fields
pub local_anchor1: Point<Real>,
pub local_anchor2: Point<Real>,
pub impulse: Vector<Real>,
pub motor_target_vel: Vector<Real>,
pub motor_target_pos: Rotation<Real>,
pub motor_stiffness: Real,
pub motor_damping: Real,
pub motor_max_impulse: Real,
pub motor_impulse: Vector<Real>,
pub motor_model: SpringModel,
pub limits_enabled: bool,
pub limits_local_axis1: UnitVector<Real>,
pub limits_local_axis2: UnitVector<Real>,
pub limits_angle: Real,
pub limits_impulse: Real,
}
Expand description
A joint that removes all relative linear motion between a pair of points on two bodies.
Fields
local_anchor1: Point<Real>
Where the ball joint is attached on the first body, expressed in the first body local frame.
local_anchor2: Point<Real>
Where the ball joint is attached on the second body, expressed in the second body local frame.
impulse: Vector<Real>
The impulse applied by this joint on the first body.
The impulse applied to the second body is given by -impulse
.
motor_target_vel: Vector<Real>
The target relative angular velocity the motor will attempt to reach.
motor_target_pos: Rotation<Real>
The target angular position of this joint, expressed as an axis-angle.
motor_stiffness: Real
The motor’s stiffness.
See the documentation of SpringModel
for more information on this parameter.
motor_damping: Real
The motor’s damping.
See the documentation of SpringModel
for more information on this parameter.
motor_max_impulse: Real
The maximal impulse the motor is able to deliver.
motor_impulse: Vector<Real>
The angular impulse applied by the motor.
motor_model: SpringModel
The spring-like model used by the motor to reach the target velocity and .
limits_enabled: bool
Are the limits enabled for this joint?
limits_local_axis1: UnitVector<Real>
The axis of the limit cone for this joint, if the local-space of the first body.
limits_local_axis2: UnitVector<Real>
The axis of the limit cone for this joint, if the local-space of the first body.
limits_angle: Real
The maximum angle allowed between the two limit axes in world-space.
limits_impulse: Real
The impulse applied to enforce joint limits.
Implementations
sourceimpl BallJoint
impl BallJoint
sourcepub fn new(local_anchor1: Point<Real>, local_anchor2: Point<Real>) -> Self
pub fn new(local_anchor1: Point<Real>, local_anchor2: Point<Real>) -> Self
Creates a new Ball joint from two anchors given on the local spaces of the respective bodies.
sourcepub fn supports_simd_constraints(&self) -> bool
pub fn supports_simd_constraints(&self) -> bool
Can a SIMD constraint be used for resolving this joint?
sourcepub fn configure_motor_model(&mut self, model: SpringModel)
pub fn configure_motor_model(&mut self, model: SpringModel)
Set the spring-like model used by the motor to reach the desired target velocity and position.
sourcepub fn configure_motor_velocity(
&mut self,
target_vel: Vector<Real>,
factor: Real
)
pub fn configure_motor_velocity(
&mut self,
target_vel: Vector<Real>,
factor: Real
)
Sets the target velocity and velocity correction factor this motor.
Trait Implementations
sourceimpl From<BallJoint> for JointParams
impl From<BallJoint> for JointParams
impl Copy for BallJoint
impl StructuralPartialEq for BallJoint
Auto Trait Implementations
impl RefUnwindSafe for BallJoint
impl Send for BallJoint
impl Sync for BallJoint
impl Unpin for BallJoint
impl UnwindSafe for BallJoint
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more