Struct rapier3d_f64::dynamics::RigidBodySet [−][src]
A set of rigid bodies that can be handled by a physics pipeline.
Implementations
impl RigidBodySet
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pub fn new() -> Self
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Create a new empty set of rigid bodies.
pub fn len(&self) -> usize
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The number of rigid bodies on this set.
pub fn is_empty(&self) -> bool
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true
if there are no rigid bodies in this set.
pub fn contains(&self, handle: RigidBodyHandle) -> bool
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Is the given body handle valid?
pub fn insert(&mut self, rb: RigidBody) -> RigidBodyHandle
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Insert a rigid body into this set and retrieve its handle.
pub fn remove(
&mut self,
handle: RigidBodyHandle,
colliders: &mut ColliderSet,
joints: &mut JointSet
) -> Option<RigidBody>
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&mut self,
handle: RigidBodyHandle,
colliders: &mut ColliderSet,
joints: &mut JointSet
) -> Option<RigidBody>
Removes a rigid-body, and all its attached colliders and joints, from these sets.
pub fn wake_up(&mut self, handle: RigidBodyHandle, strong: bool)
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Forces the specified rigid-body to wake up if it is dynamic.
If strong
is true
then it is assured that the rigid-body will
remain awake during multiple subsequent timesteps.
pub fn get_unknown_gen(&self, i: usize) -> Option<(&RigidBody, RigidBodyHandle)>
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Gets the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
pub fn get_unknown_gen_mut(
&mut self,
i: usize
) -> Option<(&mut RigidBody, RigidBodyHandle)>
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&mut self,
i: usize
) -> Option<(&mut RigidBody, RigidBodyHandle)>
Gets a mutable reference to the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody>
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Gets the rigid-body with the given handle.
pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody>
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Gets a mutable reference to the rigid-body with the given handle.
pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)>
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Iterates through all the rigid-bodies on this set.
pub fn iter_mut(
&mut self
) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
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&mut self
) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
Iterates mutably through all the rigid-bodies on this set.
pub fn iter_active_kinematic<'a>(
&'a self
) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)>
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&'a self
) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)>
Iter through all the active kinematic rigid-bodies on this set.
pub fn iter_active_dynamic<'a>(
&'a self
) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)>
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&'a self
) -> impl Iterator<Item = (RigidBodyHandle, &'a RigidBody)>
Iter through all the active dynamic rigid-bodies on this set.
pub fn foreach_active_dynamic_body_mut(
&mut self,
f: impl FnMut(RigidBodyHandle, &mut RigidBody)
)
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&mut self,
f: impl FnMut(RigidBodyHandle, &mut RigidBody)
)
Applies the given function on all the active dynamic rigid-bodies contained by this set.
Trait Implementations
impl Clone for RigidBodySet
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fn clone(&self) -> RigidBodySet
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Index<RigidBodyHandle> for RigidBodySet
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type Output = RigidBody
The returned type after indexing.
fn index(&self, index: RigidBodyHandle) -> &RigidBody
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impl IndexMut<RigidBodyHandle> for RigidBodySet
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fn index_mut(&mut self, index: RigidBodyHandle) -> &mut RigidBody
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Auto Trait Implementations
impl RefUnwindSafe for RigidBodySet
impl Send for RigidBodySet
impl Sync for RigidBodySet
impl Unpin for RigidBodySet
impl UnwindSafe for RigidBodySet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,