Trait rapier2d::pipeline::EventHandler [−][src]
Trait implemented by structures responsible for handling events generated by the physics engine.
Implementors of this trait will typically collect these events for future processing.
Required methods
fn handle_intersection_event(&self, event: IntersectionEvent)
[src]
Handle an intersection event.
A intersection event is emitted when the state of intersection between two colliders changes.
fn handle_contact_event(&self, event: ContactEvent)
[src]
Handle a contact event.
A contact event is emitted when two collider start or stop touching, independently from the number of contact points involved.