Trait rapier2d::pipeline::EventHandler[][src]

pub trait EventHandler: Send + Sync {
    fn handle_intersection_event(&self, event: IntersectionEvent);
fn handle_contact_event(&self, event: ContactEvent); }

Trait implemented by structures responsible for handling events generated by the physics engine.

Implementors of this trait will typically collect these events for future processing.

Required methods

fn handle_intersection_event(&self, event: IntersectionEvent)[src]

Handle an intersection event.

A intersection event is emitted when the state of intersection between two colliders changes.

fn handle_contact_event(&self, event: ContactEvent)[src]

Handle a contact event.

A contact event is emitted when two collider start or stop touching, independently from the number of contact points involved.

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Implementations on Foreign Types

impl EventHandler for ()[src]

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Implementors

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