Struct rapier2d::pipeline::DebugRenderPipeline
source · pub struct DebugRenderPipeline {
pub style: DebugRenderStyle,
pub mode: DebugRenderMode,
/* private fields */
}
Expand description
Pipeline responsible for rendering the state of the physics engine for debugging purpose.
Fields§
§style: DebugRenderStyle
The style used to compute the line colors for each element to render.
mode: DebugRenderMode
Flags controlling what part of the physics engine need to be rendered.
Implementations§
source§impl DebugRenderPipeline
impl DebugRenderPipeline
sourcepub fn new(style: DebugRenderStyle, mode: DebugRenderMode) -> Self
pub fn new(style: DebugRenderStyle, mode: DebugRenderMode) -> Self
Creates a new debug-render pipeline from a given style and flags.
sourcepub fn render_all(style: DebugRenderStyle) -> Self
pub fn render_all(style: DebugRenderStyle) -> Self
Creates a new debug-render pipeline that renders everything it can from the physics state.
sourcepub fn render(
&mut self,
backend: &mut impl DebugRenderBackend,
bodies: &RigidBodySet,
colliders: &ColliderSet,
impulse_joints: &ImpulseJointSet,
multibody_joints: &MultibodyJointSet,
narrow_phase: &NarrowPhase
)
pub fn render( &mut self, backend: &mut impl DebugRenderBackend, bodies: &RigidBodySet, colliders: &ColliderSet, impulse_joints: &ImpulseJointSet, multibody_joints: &MultibodyJointSet, narrow_phase: &NarrowPhase )
Render the scene.
sourcepub fn render_contacts(
&mut self,
backend: &mut impl DebugRenderBackend,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase
)
pub fn render_contacts( &mut self, backend: &mut impl DebugRenderBackend, colliders: &ColliderSet, narrow_phase: &NarrowPhase )
Render contact.
sourcepub fn render_joints(
&mut self,
backend: &mut impl DebugRenderBackend,
bodies: &RigidBodySet,
impulse_joints: &ImpulseJointSet,
multibody_joints: &MultibodyJointSet
)
pub fn render_joints( &mut self, backend: &mut impl DebugRenderBackend, bodies: &RigidBodySet, impulse_joints: &ImpulseJointSet, multibody_joints: &MultibodyJointSet )
Render only the joints from the scene.
sourcepub fn render_rigid_bodies(
&mut self,
backend: &mut impl DebugRenderBackend,
bodies: &RigidBodySet
)
pub fn render_rigid_bodies( &mut self, backend: &mut impl DebugRenderBackend, bodies: &RigidBodySet )
Render only the rigid-bodies from the scene.
sourcepub fn render_colliders(
&mut self,
backend: &mut impl DebugRenderBackend,
bodies: &RigidBodySet,
colliders: &ColliderSet
)
pub fn render_colliders( &mut self, backend: &mut impl DebugRenderBackend, bodies: &RigidBodySet, colliders: &ColliderSet )
Render only the colliders from the scene.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for DebugRenderPipeline
impl Send for DebugRenderPipeline
impl Sync for DebugRenderPipeline
impl Unpin for DebugRenderPipeline
impl UnwindSafe for DebugRenderPipeline
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T: ?Sized,
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