pub struct CollisionPipeline { /* private fields */ }
Expand description

The collision pipeline, responsible for performing collision detection between colliders.

This structure only contains temporary data buffers. It can be dropped and replaced by a fresh copy at any time. For performance reasons it is recommended to reuse the same physics pipeline instance to benefit from the cached data.

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impl CollisionPipeline

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pub fn new() -> CollisionPipeline

Initializes a new physics pipeline.

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pub fn step( &mut self, prediction_distance: Real, broad_phase: &mut BroadPhase, narrow_phase: &mut NarrowPhase, bodies: &mut RigidBodySet, colliders: &mut ColliderSet, query_pipeline: Option<&mut QueryPipeline>, hooks: &dyn PhysicsHooks, events: &dyn EventHandler )

Executes one step of the collision detection.

Trait Implementations§

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impl Default for CollisionPipeline

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fn default() -> Self

Returns the “default value” for a type. Read more

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