pub struct Character {Show 15 fields
pub text: String,
pub bbox: Box4,
pub rotation: f64,
pub font: usize,
pub index: usize,
pub sources: Vec<usize>,
pub code: u32,
pub generated: Option<bool>,
pub object: Option<usize>,
pub mode: Option<i32>,
pub writing_angle: f64,
pub origin: Option<Size>,
pub loose: Option<Box4>,
pub tight: Option<Box4>,
pub visible: Option<bool>,
}Fields§
§text: String§bbox: Box4§rotation: f64§font: usize§index: usize§sources: Vec<usize>§code: u32§generated: Option<bool>§object: Option<usize>§mode: Option<i32>§writing_angle: f64§origin: Option<Size>§loose: Option<Box4>§tight: Option<Box4>§visible: Option<bool>Trait Implementations§
Auto Trait Implementations§
impl Forget for Character
impl Freeze for Character
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnsafeUnpin for Character
impl UnwindSafe for Character
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more