pub struct ReplayEngine { /* private fields */ }Expand description
ReplayEngine reconstructs the execution state from a Timeline. It creates a “virtual” cursor that moves through the circuit based on recorded events.
Implementations§
Auto Trait Implementations§
impl Freeze for ReplayEngine
impl RefUnwindSafe for ReplayEngine
impl Send for ReplayEngine
impl Sync for ReplayEngine
impl Unpin for ReplayEngine
impl UnwindSafe for ReplayEngine
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more