pub struct Position2D {
pub x: f32,
pub y: f32,
}
Expand description
A 2D position
Fields§
§x: f32
The x component of the position
y: f32
The y component of the position
Implementations§
Source§impl Position2D
impl Position2D
Sourcepub fn rotate_degrees(self, angle: Degrees) -> Self
pub fn rotate_degrees(self, angle: Degrees) -> Self
Rotate the position by the given angle in degrees
Sourcepub fn rotate_radians(self, angle: Radians) -> Self
pub fn rotate_radians(self, angle: Radians) -> Self
Rotate the position by the given angle in radians
Trait Implementations§
Source§impl Add<&Position2D> for &Position2D
impl Add<&Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
+
operator.Source§impl Add<&Position2D> for &Vec2
impl Add<&Position2D> for &Vec2
Source§impl Add<&Position2D> for Position2D
impl Add<&Position2D> for Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
+
operator.Source§impl Add<&Position2D> for Vec2
impl Add<&Position2D> for Vec2
Source§impl Add<&Vec2> for &Position2D
impl Add<&Vec2> for &Position2D
Source§impl Add<&Vec2> for Position2D
impl Add<&Vec2> for Position2D
Source§impl Add<Position2D> for &Position2D
impl Add<Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
+
operator.Source§impl Add<Position2D> for &Vec2
impl Add<Position2D> for &Vec2
Source§impl Add<Position2D> for Vec2
impl Add<Position2D> for Vec2
Source§impl Add<Vec2> for &Position2D
impl Add<Vec2> for &Position2D
Source§impl Add<Vec2> for Position2D
impl Add<Vec2> for Position2D
Source§impl Add<f32> for &Position2D
impl Add<f32> for &Position2D
Source§impl Add<f32> for Position2D
impl Add<f32> for Position2D
Source§impl Add for Position2D
impl Add for Position2D
Source§impl AddAssign<&Position2D> for Position2D
impl AddAssign<&Position2D> for Position2D
Source§fn add_assign(&mut self, rhs: &Position2D)
fn add_assign(&mut self, rhs: &Position2D)
Performs the
+=
operation. Read moreSource§impl AddAssign<&Position2D> for Vec2
impl AddAssign<&Position2D> for Vec2
Source§fn add_assign(&mut self, rhs: &Position2D)
fn add_assign(&mut self, rhs: &Position2D)
Performs the
+=
operation. Read moreSource§impl AddAssign<&Vec2> for Position2D
impl AddAssign<&Vec2> for Position2D
Source§fn add_assign(&mut self, rhs: &Vec2)
fn add_assign(&mut self, rhs: &Vec2)
Performs the
+=
operation. Read moreSource§impl AddAssign<Position2D> for Vec2
impl AddAssign<Position2D> for Vec2
Source§fn add_assign(&mut self, rhs: Position2D)
fn add_assign(&mut self, rhs: Position2D)
Performs the
+=
operation. Read moreSource§impl AddAssign<Vec2> for Position2D
impl AddAssign<Vec2> for Position2D
Source§fn add_assign(&mut self, rhs: Vec2)
fn add_assign(&mut self, rhs: Vec2)
Performs the
+=
operation. Read moreSource§impl AddAssign<f32> for Position2D
impl AddAssign<f32> for Position2D
Source§fn add_assign(&mut self, rhs: f32)
fn add_assign(&mut self, rhs: f32)
Performs the
+=
operation. Read moreSource§impl AddAssign for Position2D
impl AddAssign for Position2D
Source§fn add_assign(&mut self, rhs: Position2D)
fn add_assign(&mut self, rhs: Position2D)
Performs the
+=
operation. Read moreSource§impl Clone for Position2D
impl Clone for Position2D
Source§fn clone(&self) -> Position2D
fn clone(&self) -> Position2D
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for Position2D
impl Component for Position2D
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for Position2D
impl Debug for Position2D
Source§impl Default for Position2D
impl Default for Position2D
Source§fn default() -> Position2D
fn default() -> Position2D
Returns the “default value” for a type. Read more
Source§impl Div<&Position2D> for &Position2D
impl Div<&Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
/
operator.Source§impl Div<&Position2D> for &Vec2
impl Div<&Position2D> for &Vec2
Source§impl Div<&Position2D> for Position2D
impl Div<&Position2D> for Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
/
operator.Source§impl Div<&Position2D> for Vec2
impl Div<&Position2D> for Vec2
Source§impl Div<&Vec2> for &Position2D
impl Div<&Vec2> for &Position2D
Source§impl Div<&Vec2> for Position2D
impl Div<&Vec2> for Position2D
Source§impl Div<Position2D> for &Position2D
impl Div<Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
/
operator.Source§impl Div<Position2D> for &Vec2
impl Div<Position2D> for &Vec2
Source§impl Div<Position2D> for Vec2
impl Div<Position2D> for Vec2
Source§impl Div<Vec2> for &Position2D
impl Div<Vec2> for &Position2D
Source§impl Div<Vec2> for Position2D
impl Div<Vec2> for Position2D
Source§impl Div<f32> for &Position2D
impl Div<f32> for &Position2D
Source§impl Div<f32> for Position2D
impl Div<f32> for Position2D
Source§impl Div for Position2D
impl Div for Position2D
Source§impl DivAssign<&Position2D> for Position2D
impl DivAssign<&Position2D> for Position2D
Source§fn div_assign(&mut self, rhs: &Position2D)
fn div_assign(&mut self, rhs: &Position2D)
Performs the
/=
operation. Read moreSource§impl DivAssign<&Position2D> for Vec2
impl DivAssign<&Position2D> for Vec2
Source§fn div_assign(&mut self, rhs: &Position2D)
fn div_assign(&mut self, rhs: &Position2D)
Performs the
/=
operation. Read moreSource§impl DivAssign<&Vec2> for Position2D
impl DivAssign<&Vec2> for Position2D
Source§fn div_assign(&mut self, rhs: &Vec2)
fn div_assign(&mut self, rhs: &Vec2)
Performs the
/=
operation. Read moreSource§impl DivAssign<Position2D> for Vec2
impl DivAssign<Position2D> for Vec2
Source§fn div_assign(&mut self, rhs: Position2D)
fn div_assign(&mut self, rhs: Position2D)
Performs the
/=
operation. Read moreSource§impl DivAssign<Vec2> for Position2D
impl DivAssign<Vec2> for Position2D
Source§fn div_assign(&mut self, rhs: Vec2)
fn div_assign(&mut self, rhs: Vec2)
Performs the
/=
operation. Read moreSource§impl DivAssign<f32> for Position2D
impl DivAssign<f32> for Position2D
Source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
Performs the
/=
operation. Read moreSource§impl DivAssign for Position2D
impl DivAssign for Position2D
Source§fn div_assign(&mut self, rhs: Position2D)
fn div_assign(&mut self, rhs: Position2D)
Performs the
/=
operation. Read moreSource§impl From<&Position2D> for Vec2
impl From<&Position2D> for Vec2
Source§fn from(value: &Position2D) -> Self
fn from(value: &Position2D) -> Self
Converts to this type from the input type.
Source§impl From<&Vec2> for Position2D
impl From<&Vec2> for Position2D
Source§impl From<Position2D> for Vec2
impl From<Position2D> for Vec2
Source§fn from(value: Position2D) -> Self
fn from(value: Position2D) -> Self
Converts to this type from the input type.
Source§impl From<Vec2> for Position2D
impl From<Vec2> for Position2D
Source§impl FromReflect for Position2D
impl FromReflect for Position2D
Source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Position2D
impl GetTypeRegistration for Position2D
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl Mul<&Position2D> for &Position2D
impl Mul<&Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
*
operator.Source§impl Mul<&Position2D> for &Vec2
impl Mul<&Position2D> for &Vec2
Source§impl Mul<&Position2D> for Position2D
impl Mul<&Position2D> for Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
*
operator.Source§impl Mul<&Position2D> for Vec2
impl Mul<&Position2D> for Vec2
Source§impl Mul<&Scale2D> for &Position2D
impl Mul<&Scale2D> for &Position2D
Source§impl Mul<&Scale2D> for Position2D
impl Mul<&Scale2D> for Position2D
Source§impl Mul<&Vec2> for &Position2D
impl Mul<&Vec2> for &Position2D
Source§impl Mul<&Vec2> for Position2D
impl Mul<&Vec2> for Position2D
Source§impl Mul<Position2D> for &Position2D
impl Mul<Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
*
operator.Source§impl Mul<Position2D> for &Vec2
impl Mul<Position2D> for &Vec2
Source§impl Mul<Position2D> for Vec2
impl Mul<Position2D> for Vec2
Source§impl Mul<Scale2D> for &Position2D
impl Mul<Scale2D> for &Position2D
Source§impl Mul<Scale2D> for Position2D
impl Mul<Scale2D> for Position2D
Source§impl Mul<Vec2> for &Position2D
impl Mul<Vec2> for &Position2D
Source§impl Mul<Vec2> for Position2D
impl Mul<Vec2> for Position2D
Source§impl Mul<f32> for &Position2D
impl Mul<f32> for &Position2D
Source§impl Mul<f32> for Position2D
impl Mul<f32> for Position2D
Source§impl Mul for Position2D
impl Mul for Position2D
Source§impl MulAssign<&Position2D> for Position2D
impl MulAssign<&Position2D> for Position2D
Source§fn mul_assign(&mut self, rhs: &Position2D)
fn mul_assign(&mut self, rhs: &Position2D)
Performs the
*=
operation. Read moreSource§impl MulAssign<&Position2D> for Vec2
impl MulAssign<&Position2D> for Vec2
Source§fn mul_assign(&mut self, rhs: &Position2D)
fn mul_assign(&mut self, rhs: &Position2D)
Performs the
*=
operation. Read moreSource§impl MulAssign<&Scale2D> for Position2D
impl MulAssign<&Scale2D> for Position2D
Source§fn mul_assign(&mut self, rhs: &Scale2D)
fn mul_assign(&mut self, rhs: &Scale2D)
Performs the
*=
operation. Read moreSource§impl MulAssign<&Vec2> for Position2D
impl MulAssign<&Vec2> for Position2D
Source§fn mul_assign(&mut self, rhs: &Vec2)
fn mul_assign(&mut self, rhs: &Vec2)
Performs the
*=
operation. Read moreSource§impl MulAssign<Position2D> for Vec2
impl MulAssign<Position2D> for Vec2
Source§fn mul_assign(&mut self, rhs: Position2D)
fn mul_assign(&mut self, rhs: Position2D)
Performs the
*=
operation. Read moreSource§impl MulAssign<Scale2D> for Position2D
impl MulAssign<Scale2D> for Position2D
Source§fn mul_assign(&mut self, rhs: Scale2D)
fn mul_assign(&mut self, rhs: Scale2D)
Performs the
*=
operation. Read moreSource§impl MulAssign<Vec2> for Position2D
impl MulAssign<Vec2> for Position2D
Source§fn mul_assign(&mut self, rhs: Vec2)
fn mul_assign(&mut self, rhs: Vec2)
Performs the
*=
operation. Read moreSource§impl MulAssign<f32> for Position2D
impl MulAssign<f32> for Position2D
Source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
Performs the
*=
operation. Read moreSource§impl MulAssign for Position2D
impl MulAssign for Position2D
Source§fn mul_assign(&mut self, rhs: Position2D)
fn mul_assign(&mut self, rhs: Position2D)
Performs the
*=
operation. Read moreSource§impl Neg for &Position2D
impl Neg for &Position2D
Source§impl Neg for Position2D
impl Neg for Position2D
Source§impl PartialEq for Position2D
impl PartialEq for Position2D
Source§impl Reflect for Position2D
impl Reflect for Position2D
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
.Source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable reflected value.
Source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read moreSource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Rem<&Position2D> for &Position2D
impl Rem<&Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
%
operator.Source§impl Rem<&Position2D> for Position2D
impl Rem<&Position2D> for Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
%
operator.Source§impl Rem<&Position2D> for Vec2
impl Rem<&Position2D> for Vec2
Source§impl Rem<&Vec2> for &Position2D
impl Rem<&Vec2> for &Position2D
Source§impl Rem<&Vec2> for Position2D
impl Rem<&Vec2> for Position2D
Source§impl Rem<Position2D> for &Position2D
impl Rem<Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
%
operator.Source§impl Rem<Position2D> for Vec2
impl Rem<Position2D> for Vec2
Source§impl Rem<Vec2> for &Position2D
impl Rem<Vec2> for &Position2D
Source§impl Rem<Vec2> for Position2D
impl Rem<Vec2> for Position2D
Source§impl Rem<f32> for &Position2D
impl Rem<f32> for &Position2D
Source§impl Rem<f32> for Position2D
impl Rem<f32> for Position2D
Source§impl Rem for Position2D
impl Rem for Position2D
Source§impl RemAssign<&Position2D> for Position2D
impl RemAssign<&Position2D> for Position2D
Source§fn rem_assign(&mut self, rhs: &Position2D)
fn rem_assign(&mut self, rhs: &Position2D)
Performs the
%=
operation. Read moreSource§impl RemAssign<&Position2D> for Vec2
impl RemAssign<&Position2D> for Vec2
Source§fn rem_assign(&mut self, rhs: &Position2D)
fn rem_assign(&mut self, rhs: &Position2D)
Performs the
%=
operation. Read moreSource§impl RemAssign<&Vec2> for Position2D
impl RemAssign<&Vec2> for Position2D
Source§fn rem_assign(&mut self, rhs: &Vec2)
fn rem_assign(&mut self, rhs: &Vec2)
Performs the
%=
operation. Read moreSource§impl RemAssign<Position2D> for Vec2
impl RemAssign<Position2D> for Vec2
Source§fn rem_assign(&mut self, rhs: Position2D)
fn rem_assign(&mut self, rhs: Position2D)
Performs the
%=
operation. Read moreSource§impl RemAssign<Vec2> for Position2D
impl RemAssign<Vec2> for Position2D
Source§fn rem_assign(&mut self, rhs: Vec2)
fn rem_assign(&mut self, rhs: Vec2)
Performs the
%=
operation. Read moreSource§impl RemAssign<f32> for Position2D
impl RemAssign<f32> for Position2D
Source§fn rem_assign(&mut self, rhs: f32)
fn rem_assign(&mut self, rhs: f32)
Performs the
%=
operation. Read moreSource§impl RemAssign for Position2D
impl RemAssign for Position2D
Source§fn rem_assign(&mut self, rhs: Position2D)
fn rem_assign(&mut self, rhs: Position2D)
Performs the
%=
operation. Read moreSource§impl Struct for Position2D
impl Struct for Position2D
Source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.Source§impl Sub<&Position2D> for &Position2D
impl Sub<&Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
-
operator.Source§impl Sub<&Position2D> for &Vec2
impl Sub<&Position2D> for &Vec2
Source§impl Sub<&Position2D> for Position2D
impl Sub<&Position2D> for Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
-
operator.Source§impl Sub<&Position2D> for Vec2
impl Sub<&Position2D> for Vec2
Source§impl Sub<&Vec2> for &Position2D
impl Sub<&Vec2> for &Position2D
Source§impl Sub<&Vec2> for Position2D
impl Sub<&Vec2> for Position2D
Source§impl Sub<Position2D> for &Position2D
impl Sub<Position2D> for &Position2D
Source§type Output = Position2D
type Output = Position2D
The resulting type after applying the
-
operator.Source§impl Sub<Position2D> for &Vec2
impl Sub<Position2D> for &Vec2
Source§impl Sub<Position2D> for Vec2
impl Sub<Position2D> for Vec2
Source§impl Sub<Vec2> for &Position2D
impl Sub<Vec2> for &Position2D
Source§impl Sub<Vec2> for Position2D
impl Sub<Vec2> for Position2D
Source§impl Sub<f32> for &Position2D
impl Sub<f32> for &Position2D
Source§impl Sub<f32> for Position2D
impl Sub<f32> for Position2D
Source§impl Sub for Position2D
impl Sub for Position2D
Source§impl SubAssign<&Position2D> for Position2D
impl SubAssign<&Position2D> for Position2D
Source§fn sub_assign(&mut self, rhs: &Position2D)
fn sub_assign(&mut self, rhs: &Position2D)
Performs the
-=
operation. Read moreSource§impl SubAssign<&Position2D> for Vec2
impl SubAssign<&Position2D> for Vec2
Source§fn sub_assign(&mut self, rhs: &Position2D)
fn sub_assign(&mut self, rhs: &Position2D)
Performs the
-=
operation. Read moreSource§impl SubAssign<&Vec2> for Position2D
impl SubAssign<&Vec2> for Position2D
Source§fn sub_assign(&mut self, rhs: &Vec2)
fn sub_assign(&mut self, rhs: &Vec2)
Performs the
-=
operation. Read moreSource§impl SubAssign<Position2D> for Vec2
impl SubAssign<Position2D> for Vec2
Source§fn sub_assign(&mut self, rhs: Position2D)
fn sub_assign(&mut self, rhs: Position2D)
Performs the
-=
operation. Read moreSource§impl SubAssign<Vec2> for Position2D
impl SubAssign<Vec2> for Position2D
Source§fn sub_assign(&mut self, rhs: Vec2)
fn sub_assign(&mut self, rhs: Vec2)
Performs the
-=
operation. Read moreSource§impl SubAssign<f32> for Position2D
impl SubAssign<f32> for Position2D
Source§fn sub_assign(&mut self, rhs: f32)
fn sub_assign(&mut self, rhs: f32)
Performs the
-=
operation. Read moreSource§impl SubAssign for Position2D
impl SubAssign for Position2D
Source§fn sub_assign(&mut self, rhs: Position2D)
fn sub_assign(&mut self, rhs: Position2D)
Performs the
-=
operation. Read moreSource§impl TypePath for Position2D
impl TypePath for Position2D
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Position2D
impl Typed for Position2D
impl Copy for Position2D
impl StructuralPartialEq for Position2D
Auto Trait Implementations§
impl Freeze for Position2D
impl RefUnwindSafe for Position2D
impl Send for Position2D
impl Sync for Position2D
impl Unpin for Position2D
impl UnwindSafe for Position2D
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
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