pub struct MergedVItemDepthNode;Trait Implementations§
Source§impl ViewRenderNodeTrait for MergedVItemDepthNode
impl ViewRenderNodeTrait for MergedVItemDepthNode
type Query = ()
fn run( &self, encoder: &mut Scope<'_, CommandEncoder>, _packets: <Self::Query as RenderPacketsQuery>::Output<'_>, ctx: RenderContext<'_>, viewport: &ViewportGpuPacket, )
Auto Trait Implementations§
impl Freeze for MergedVItemDepthNode
impl RefUnwindSafe for MergedVItemDepthNode
impl Send for MergedVItemDepthNode
impl Sync for MergedVItemDepthNode
impl Unpin for MergedVItemDepthNode
impl UnsafeUnpin for MergedVItemDepthNode
impl UnwindSafe for MergedVItemDepthNode
Blanket Implementations§
Source§impl<T> AnyViewRenderNodeTrait for Twhere
T: ViewRenderNodeTrait,
impl<T> AnyViewRenderNodeTrait for Twhere
T: ViewRenderNodeTrait,
fn exec( &self, scope: &mut Scope<'_, CommandEncoder>, render_ctx: RenderContext<'_>, viewport: &ViewportGpuPacket, )
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more