pub struct GlobalRenderNodeKey(/* private fields */);Trait Implementations§
Source§impl Clone for GlobalRenderNodeKey
impl Clone for GlobalRenderNodeKey
Source§fn clone(&self) -> GlobalRenderNodeKey
fn clone(&self) -> GlobalRenderNodeKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GlobalRenderNodeKey
impl Debug for GlobalRenderNodeKey
Source§impl Default for GlobalRenderNodeKey
impl Default for GlobalRenderNodeKey
Source§fn default() -> GlobalRenderNodeKey
fn default() -> GlobalRenderNodeKey
Returns the “default value” for a type. Read more
Source§impl From<KeyData> for GlobalRenderNodeKey
impl From<KeyData> for GlobalRenderNodeKey
Source§impl Hash for GlobalRenderNodeKey
impl Hash for GlobalRenderNodeKey
Source§impl Key for GlobalRenderNodeKey
impl Key for GlobalRenderNodeKey
Source§fn null() -> Self
fn null() -> Self
Creates a new key that is always invalid and distinct from any non-null
key. A null key can only be created through this method (or default
initialization of keys made with
new_key_type!, which calls this
method). Read moreSource§impl Ord for GlobalRenderNodeKey
impl Ord for GlobalRenderNodeKey
Source§fn cmp(&self, other: &GlobalRenderNodeKey) -> Ordering
fn cmp(&self, other: &GlobalRenderNodeKey) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GlobalRenderNodeKey
impl PartialEq for GlobalRenderNodeKey
Source§impl PartialOrd for GlobalRenderNodeKey
impl PartialOrd for GlobalRenderNodeKey
impl Copy for GlobalRenderNodeKey
impl Eq for GlobalRenderNodeKey
impl StructuralPartialEq for GlobalRenderNodeKey
Auto Trait Implementations§
impl Freeze for GlobalRenderNodeKey
impl RefUnwindSafe for GlobalRenderNodeKey
impl Send for GlobalRenderNodeKey
impl Sync for GlobalRenderNodeKey
impl Unpin for GlobalRenderNodeKey
impl UnsafeUnpin for GlobalRenderNodeKey
impl UnwindSafe for GlobalRenderNodeKey
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().Source§impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
Source§fn show(&self) -> AnimationCell<T>
fn show(&self) -> AnimationCell<T>
Show the item
Source§fn hide(&self) -> AnimationCell<T>
fn hide(&self) -> AnimationCell<T>
Hide the item