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ContinuationState

Struct ContinuationState 

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pub struct ContinuationState {
    pub previous_status: Option<DevelopmentStatus>,
    pub previous_summary: Option<String>,
    pub previous_files_changed: Option<Vec<String>>,
    pub previous_next_steps: Option<String>,
    pub continuation_attempt: u32,
}
Expand description

Continuation state for development iterations.

Tracks context from previous attempts within the same iteration to enable continuation-aware prompting when status is “partial” or “failed”.

§When Fields Are Populated

  • previous_status: Set when DevelopmentIterationContinuationTriggered event fires
  • previous_summary: Set when DevelopmentIterationContinuationTriggered event fires
  • previous_files_changed: Set when DevelopmentIterationContinuationTriggered event fires
  • previous_next_steps: Set when DevelopmentIterationContinuationTriggered event fires
  • continuation_attempt: Incremented on each continuation within same iteration

§Reset Triggers

The continuation state is reset (cleared) when:

  • A new iteration starts (DevelopmentIterationStarted event)
  • Status becomes “completed” (ContinuationSucceeded event)
  • Phase transitions away from Development

Fields§

§previous_status: Option<DevelopmentStatus>

Status from the previous attempt (“partial” or “failed”).

§previous_summary: Option<String>

Summary of what was accomplished in the previous attempt.

§previous_files_changed: Option<Vec<String>>

Files changed in the previous attempt.

§previous_next_steps: Option<String>

Agent’s recommended next steps from the previous attempt.

§continuation_attempt: u32

Current continuation attempt number (0 = first attempt, 1+ = continuation).

Implementations§

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impl ContinuationState

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pub fn new() -> Self

Create a new empty continuation state.

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pub fn is_continuation(&self) -> bool

Check if this is a continuation attempt (not the first attempt).

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pub fn reset(&self) -> Self

Reset the continuation state for a new iteration.

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pub fn trigger_continuation( &self, status: DevelopmentStatus, summary: String, files_changed: Option<Vec<String>>, next_steps: Option<String>, ) -> Self

Trigger a continuation with context from the previous attempt.

Trait Implementations§

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impl Clone for ContinuationState

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fn clone(&self) -> ContinuationState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContinuationState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ContinuationState

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fn default() -> ContinuationState

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ContinuationState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ContinuationState

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fn eq(&self, other: &ContinuationState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ContinuationState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for ContinuationState

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impl StructuralPartialEq for ContinuationState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Output = T

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,