pub struct AgentChainState {
pub agents: Vec<String>,
pub current_agent_index: usize,
pub models_per_agent: Vec<Vec<String>>,
pub current_model_index: usize,
pub retry_cycle: u32,
pub max_cycles: u32,
pub current_role: AgentRole,
}Expand description
Agent fallback chain state (explicit, not loop indices).
Tracks position in the multi-level fallback chain:
- Agent level (primary → fallback1 → fallback2)
- Model level (within each agent, try different models)
- Retry cycle (exhaust all agents, start over with exponential backoff)
Fields§
§agents: Vec<String>§current_agent_index: usize§models_per_agent: Vec<Vec<String>>§current_model_index: usize§retry_cycle: u32§max_cycles: u32§current_role: AgentRoleImplementations§
Source§impl AgentChainState
impl AgentChainState
pub fn initial() -> Self
pub fn with_agents( self, agents: Vec<String>, models_per_agent: Vec<Vec<String>>, role: AgentRole, ) -> Self
Sourcepub fn with_max_cycles(self, max_cycles: u32) -> Self
pub fn with_max_cycles(self, max_cycles: u32) -> Self
Builder method to set the maximum number of retry cycles.
A retry cycle is when all agents have been exhausted and we start over with exponential backoff.
pub fn current_agent(&self) -> Option<&String>
Sourcepub fn current_model(&self) -> Option<&String>
pub fn current_model(&self) -> Option<&String>
Get the currently selected model for the current agent.
Returns None if:
- No models are configured
- The current agent index is out of bounds
- The current model index is out of bounds
pub fn is_exhausted(&self) -> bool
pub fn advance_to_next_model(&self) -> Self
pub fn switch_to_next_agent(&self) -> Self
pub fn reset_for_role(&self, role: AgentRole) -> Self
pub fn reset(&self) -> Self
pub fn start_retry_cycle(&self) -> Self
Trait Implementations§
Source§impl Clone for AgentChainState
impl Clone for AgentChainState
Source§fn clone(&self) -> AgentChainState
fn clone(&self) -> AgentChainState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AgentChainState
impl Debug for AgentChainState
Source§impl<'de> Deserialize<'de> for AgentChainState
impl<'de> Deserialize<'de> for AgentChainState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AgentChainState
impl RefUnwindSafe for AgentChainState
impl Send for AgentChainState
impl Sync for AgentChainState
impl Unpin for AgentChainState
impl UnwindSafe for AgentChainState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more