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AgentChainState

Struct AgentChainState 

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pub struct AgentChainState {
    pub agents: Vec<String>,
    pub current_agent_index: usize,
    pub models_per_agent: Vec<Vec<String>>,
    pub current_model_index: usize,
    pub retry_cycle: u32,
    pub max_cycles: u32,
    pub current_role: AgentRole,
    pub rate_limit_continuation_prompt: Option<String>,
}
Expand description

Agent fallback chain state (explicit, not loop indices).

Tracks position in the multi-level fallback chain:

  • Agent level (primary → fallback1 → fallback2)
  • Model level (within each agent, try different models)
  • Retry cycle (exhaust all agents, start over with exponential backoff)

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§agents: Vec<String>§current_agent_index: usize§models_per_agent: Vec<Vec<String>>§current_model_index: usize§retry_cycle: u32§max_cycles: u32§current_role: AgentRole§rate_limit_continuation_prompt: Option<String>

Prompt context preserved from rate-limited agent for continuation.

When an agent hits 429, we save the prompt here so the next agent can continue the same work instead of starting from scratch.

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impl AgentChainState

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pub fn initial() -> Self

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pub fn with_agents( self, agents: Vec<String>, models_per_agent: Vec<Vec<String>>, role: AgentRole, ) -> Self

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pub fn with_max_cycles(self, max_cycles: u32) -> Self

Builder method to set the maximum number of retry cycles.

A retry cycle is when all agents have been exhausted and we start over with exponential backoff.

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pub fn current_agent(&self) -> Option<&String>

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pub fn current_model(&self) -> Option<&String>

Get the currently selected model for the current agent.

Returns None if:

  • No models are configured
  • The current agent index is out of bounds
  • The current model index is out of bounds
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pub fn is_exhausted(&self) -> bool

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pub fn advance_to_next_model(&self) -> Self

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pub fn switch_to_next_agent(&self) -> Self

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pub fn switch_to_next_agent_with_prompt(&self, prompt: Option<String>) -> Self

Switch to next agent after rate limit, preserving prompt for continuation.

This is used when an agent hits a 429 rate limit error. Instead of retrying with the same agent (which would likely hit rate limits again), we switch to the next agent and preserve the prompt so the new agent can continue the same work.

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pub fn clear_continuation_prompt(&self) -> Self

Clear continuation prompt after successful execution.

Called when an agent successfully completes its task, clearing any saved prompt context from previous rate-limited agents.

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pub fn reset_for_role(&self, role: AgentRole) -> Self

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pub fn reset(&self) -> Self

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pub fn start_retry_cycle(&self) -> Self

Trait Implementations§

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impl Clone for AgentChainState

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fn clone(&self) -> AgentChainState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentChainState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AgentChainState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AgentChainState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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