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PlayerConfig

Struct PlayerConfig 

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pub struct PlayerConfig {
    pub speed: f32,
    pub step_mode: bool,
    pub replay_mode: ReplayMode,
    pub event_filter: Vec<String>,
}
Expand description

Configuration for session playback.

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§speed: f32

Replay speed multiplier (1.0 = original speed, 2.0 = 2x faster).

§step_mode: bool

If true, pause after each event and wait for Enter.

§replay_mode: ReplayMode

Output mode for UX events.

§event_filter: Vec<String>

Filter to specific event types (empty = all events).

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impl PlayerConfig

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pub fn terminal() -> Self

Creates a new config with terminal replay mode.

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pub fn text() -> Self

Creates a new config with text replay mode (ANSI stripped).

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pub fn with_speed(self, speed: f32) -> Self

Sets the speed multiplier.

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pub fn with_step_mode(self) -> Self

Enables step-through mode.

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pub fn with_filter(self, events: Vec<String>) -> Self

Filters to specific event types.

Trait Implementations§

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impl Clone for PlayerConfig

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fn clone(&self) -> PlayerConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Error = <U as TryFrom<T>>::Error

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