pub struct ProcessedEvents<Key: NodeKey, Name: NameOfEvent, Emmitable: EmmitableEvent, Source: SourceEvent> {
pub emmitable_events: Vec<Emmitable>,
pub flattened_potential_events: Vec<PotentialEvent<Key, Name, Source>>,
pub nodes_states_update: NodesStatesUpdate<Key>,
}Fields§
§emmitable_events: Vec<Emmitable>§flattened_potential_events: Vec<PotentialEvent<Key, Name, Source>>§nodes_states_update: NodesStatesUpdate<Key>Trait Implementations§
Source§impl<Key: Clone + NodeKey, Name: Clone + NameOfEvent, Emmitable: Clone + EmmitableEvent, Source: Clone + SourceEvent> Clone for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key: Clone + NodeKey, Name: Clone + NameOfEvent, Emmitable: Clone + EmmitableEvent, Source: Clone + SourceEvent> Clone for ProcessedEvents<Key, Name, Emmitable, Source>
Source§impl<Key: Debug + NodeKey, Name: Debug + NameOfEvent, Emmitable: Debug + EmmitableEvent, Source: Debug + SourceEvent> Debug for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key: Debug + NodeKey, Name: Debug + NameOfEvent, Emmitable: Debug + EmmitableEvent, Source: Debug + SourceEvent> Debug for ProcessedEvents<Key, Name, Emmitable, Source>
Source§impl<Key: NodeKey, Name: NameOfEvent, Emmitable: EmmitableEvent, Source: SourceEvent> Default for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key: NodeKey, Name: NameOfEvent, Emmitable: EmmitableEvent, Source: SourceEvent> Default for ProcessedEvents<Key, Name, Emmitable, Source>
Source§impl<Key: PartialEq + NodeKey, Name: PartialEq + NameOfEvent, Emmitable: PartialEq + EmmitableEvent, Source: PartialEq + SourceEvent> PartialEq for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key: PartialEq + NodeKey, Name: PartialEq + NameOfEvent, Emmitable: PartialEq + EmmitableEvent, Source: PartialEq + SourceEvent> PartialEq for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key: PartialEq + NodeKey, Name: PartialEq + NameOfEvent, Emmitable: PartialEq + EmmitableEvent, Source: PartialEq + SourceEvent> StructuralPartialEq for ProcessedEvents<Key, Name, Emmitable, Source>
Auto Trait Implementations§
impl<Key, Name, Emmitable, Source> Forget for ProcessedEvents<Key, Name, Emmitable, Source>
impl<Key, Name, Emmitable, Source> Freeze for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: Freeze,
Vec<PotentialEvent<Key, Name, Source>>: Freeze,
NodesStatesUpdate<Key>: Freeze,
impl<Key, Name, Emmitable, Source> RefUnwindSafe for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: RefUnwindSafe,
Vec<PotentialEvent<Key, Name, Source>>: RefUnwindSafe,
NodesStatesUpdate<Key>: RefUnwindSafe,
impl<Key, Name, Emmitable, Source> Send for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: Send,
Vec<PotentialEvent<Key, Name, Source>>: Send,
NodesStatesUpdate<Key>: Send,
impl<Key, Name, Emmitable, Source> Sync for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: Sync,
Vec<PotentialEvent<Key, Name, Source>>: Sync,
NodesStatesUpdate<Key>: Sync,
impl<Key, Name, Emmitable, Source> Unpin for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: Unpin,
Vec<PotentialEvent<Key, Name, Source>>: Unpin,
NodesStatesUpdate<Key>: Unpin,
impl<Key, Name, Emmitable, Source> UnsafeUnpin for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: UnsafeUnpin,
Vec<PotentialEvent<Key, Name, Source>>: UnsafeUnpin,
NodesStatesUpdate<Key>: UnsafeUnpin,
impl<Key, Name, Emmitable, Source> UnwindSafe for ProcessedEvents<Key, Name, Emmitable, Source>where
Vec<Emmitable>: UnwindSafe,
Vec<PotentialEvent<Key, Name, Source>>: UnwindSafe,
NodesStatesUpdate<Key>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more