pub struct AssetManagerExtractRef(/* private fields */);
Expand description

“Borrowed” from AssetManagerRenderResource, must be dropped before extract ends

Methods from Deref<Target = AssetManager>§

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pub fn committed_asset<AssetT>( &self, handle: &Handle<AssetT> ) -> Option<&AssetT>
where AssetT: 'static,

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pub fn latest_asset<AssetT>(&self, handle: &Handle<AssetT>) -> Option<&AssetT>
where AssetT: 'static,

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pub fn device_context(&self) -> &RafxDeviceContext

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pub fn graphics_queue(&self) -> &RafxQueue

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pub fn transfer_queue(&self) -> &RafxQueue

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pub fn resource_manager(&self) -> &ResourceManager

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pub fn resources(&self) -> &ResourceLookupSet

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pub fn graphics_pipeline_cache(&self) -> &GraphicsPipelineCache

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pub fn dyn_command_pool_allocator(&self) -> &DynCommandPoolAllocator

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pub fn create_dyn_resource_allocator_set(&self) -> DynResourceAllocatorSet

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pub fn create_dyn_resource_allocator_provider( &self ) -> DynResourceAllocatorSetProvider

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pub fn create_descriptor_set_allocator(&self) -> DescriptorSetAllocatorRef

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pub fn create_descriptor_set_allocator_provider( &self ) -> DescriptorSetAllocatorProvider

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pub fn upload_queue_context(&self) -> UploadQueueContext

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pub fn get_descriptor_set_layout_for_pass( &self, handle: &Handle<MaterialAsset>, pass_index: usize, layout_index: usize ) -> Option<ResourceArc<DescriptorSetLayoutResource>>

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pub fn metrics(&self) -> AssetManagerMetrics

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pub fn apply_material_instance_slot_assignment( &self, slot_assignment: &MaterialInstanceSlotAssignment, pass_slot_name_lookup: &HashMap<String, HashSet<SlotLocation, BuildHasherDefault<FnvHasher>>, BuildHasherDefault<FnvHasher>>, resources: &ResourceLookupSet, material_pass_write_set: &mut Vec<DescriptorSetWriteSet> ) -> Result<(), RafxError>

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pub fn create_write_sets_for_material_instance_pass( &self, pass: &MaterialPass, slots: &[MaterialInstanceSlotAssignment], resources: &ResourceLookupSet ) -> Result<Vec<DescriptorSetWriteSet>, RafxError>

Trait Implementations§

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impl Clone for AssetManagerExtractRef

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fn clone(&self) -> AssetManagerExtractRef

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Deref for AssetManagerExtractRef

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type Target = AssetManager

The resulting type after dereferencing.
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fn deref(&self) -> &<AssetManagerExtractRef as Deref>::Target

Dereferences the value.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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impl<T> Resource for T
where T: Downcast + Send + Sync,