RafxShaderPackage

Struct RafxShaderPackage 

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pub struct RafxShaderPackage {
    pub gles2: Option<RafxShaderPackageGles2>,
    pub gles3: Option<RafxShaderPackageGles3>,
    pub dx12: Option<RafxShaderPackageDx12>,
    pub metal: Option<RafxShaderPackageMetal>,
    pub vk: Option<RafxShaderPackageVulkan>,
    pub vk_reflection: Option<Vec<RafxReflectedEntryPoint>>,
    pub dx12_reflection: Option<Vec<RafxReflectedEntryPoint>>,
    pub metal_reflection: Option<Vec<RafxReflectedEntryPoint>>,
    pub gles2_reflection: Option<Vec<RafxReflectedEntryPoint>>,
    pub gles3_reflection: Option<Vec<RafxReflectedEntryPoint>>,
    pub debug_name: Option<String>,
}
Expand description

Owns data necessary to create a shader module in (optionally) multiple APIs.

This struct can be serialized/deserialized and is intended to allow asset pipeline to store a shader module to be created at runtime. The package can optionally include data for multiple APIs allowing a single file to be used with whatever API is found at runtime.

Optionally, reflection data can be packaged along with shaders. Shaders may have platform-specific changes that produce different reflection data, so reflection is stored per-api

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§gles2: Option<RafxShaderPackageGles2>§gles3: Option<RafxShaderPackageGles3>§dx12: Option<RafxShaderPackageDx12>§metal: Option<RafxShaderPackageMetal>§vk: Option<RafxShaderPackageVulkan>§vk_reflection: Option<Vec<RafxReflectedEntryPoint>>§dx12_reflection: Option<Vec<RafxReflectedEntryPoint>>§metal_reflection: Option<Vec<RafxReflectedEntryPoint>>§gles2_reflection: Option<Vec<RafxReflectedEntryPoint>>§gles3_reflection: Option<Vec<RafxReflectedEntryPoint>>§debug_name: Option<String>

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impl RafxShaderPackage

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pub fn reflection( &self, api_type: RafxApiType, ) -> Option<&Vec<RafxReflectedEntryPoint>>

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pub fn find_entry_point( &self, api_type: RafxApiType, entry_point_name: &str, ) -> Option<&RafxReflectedEntryPoint>

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pub fn vulkan_module_def(&self) -> Option<RafxShaderModuleDefVulkan<'_>>

Create a shader module def for use with a vulkan RafxDevice. Returns none if the package does not contain data necessary for vulkan

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pub fn module_def(&self) -> RafxShaderModuleDef<'_>

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impl Clone for RafxShaderPackage

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fn clone(&self) -> RafxShaderPackage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RafxShaderPackage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RafxShaderPackage

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fn default() -> RafxShaderPackage

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RafxShaderPackage

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fn deserialize<__D>( __deserializer: __D, ) -> Result<RafxShaderPackage, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for RafxShaderPackage

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for RafxShaderPackage

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fn eq(&self, other: &RafxShaderPackage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RafxShaderPackage

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for RafxShaderPackage

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impl StructuralPartialEq for RafxShaderPackage

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where T: 'static + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
where H: Hash + ?Sized, B: BuildHasher,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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