pub struct Renderer { /* private fields */ }
Implementations§
Source§impl Renderer
impl Renderer
pub fn new( extract_resources: ExtractResources<'_>, render_resources: RenderResources, asset_resource: &mut AssetResource, asset_manager: &mut AssetManager, graphics_queue: &RafxQueue, transfer_queue: &RafxQueue, feature_plugins: Vec<Arc<dyn RenderFeaturePlugin>>, asset_plugins: Vec<Arc<dyn RendererAssetPlugin>>, pipeline_plugin: Arc<dyn RendererPipelinePlugin>, thread_pool: Box<dyn RendererThreadPool>, allow_use_render_thread: bool, ) -> RafxResult<Self>
pub fn load_context(&self) -> RendererLoadContext
pub fn wait_for_asset_to_load<T>( &self, asset_manager: &mut AssetManager, asset_handle: &Handle<T>, asset_resource: &mut AssetResource, asset_name: &str, ) -> RafxResult<()>
pub fn clear_temporary_work(&mut self)
pub fn wait_for_render_thread_idle(&self)
pub fn graphics_queue(&self) -> &RafxQueue
pub fn transfer_queue(&self) -> &RafxQueue
pub fn start_rendering_next_frame( &self, extract_resources: &mut ExtractResources<'_>, previous_update_time: Duration, ) -> RafxResult<()>
pub fn run_view_visibility_job<'extract>( view_visibility_job: &Arc<ViewVisibilityJob<'_>>, extract_context: &RenderJobExtractContext<'extract>, visibility_resource: &VisibilityResource, ) -> RenderViewVisibilityQuery
pub fn calculate_frame_packet_size( debug_constants: &'static RenderFeatureDebugConstants, feature_index: RenderFeatureIndex, is_relevant: impl Fn(&RenderViewVisibilityQuery) -> bool, visibility_results: &Vec<RenderViewVisibilityQuery>, render_object_instance_object_ids: &mut RenderObjectInstanceObjectIds, frame_packet_size: &mut FramePacketSize, )
pub fn count_render_feature_render_objects<'extract>( feature: &Arc<dyn RenderFeaturePlugin>, extract_context: &RenderJobExtractContext<'extract>, visibility_results: &Vec<RenderViewVisibilityQuery>, )
pub fn populate_frame_packet( debug_constants: &'static RenderFeatureDebugConstants, feature_index: RenderFeatureIndex, is_relevant: impl Fn(&RenderViewVisibilityQuery) -> bool, visibility_results: &Vec<RenderViewVisibilityQuery>, frame_packet: &mut Box<dyn RenderFeatureFramePacket>, )
pub fn create_extract_job<'extract>( feature: &Arc<dyn RenderFeaturePlugin>, extract_context: &RenderJobExtractContext<'extract>, visibility_results: &Vec<RenderViewVisibilityQuery>, ) -> Option<Arc<dyn RenderFeatureExtractJob<'extract> + 'extract>>
pub fn extract_render_object_instance_chunk<'extract>( extract_job: &Arc<dyn RenderFeatureExtractJob<'extract> + 'extract>, visibility_resource: &VisibilityResource, chunk_index: usize, chunk_size: usize, )
pub fn extract_render_object_instance_all<'extract>( extract_job: &Arc<dyn RenderFeatureExtractJob<'extract> + 'extract>, visibility_resource: &VisibilityResource, )
pub fn extract_render_object_instance_per_view_chunk<'extract>( extract_job: &Arc<dyn RenderFeatureExtractJob<'extract> + 'extract>, visibility_resource: &VisibilityResource, view_packet: &dyn RenderFeatureViewPacket, chunk_index: usize, chunk_size: usize, )
pub fn extract_render_object_instance_per_view_all<'extract>( extract_job: &Arc<dyn RenderFeatureExtractJob<'extract> + 'extract>, visibility_resource: &VisibilityResource, view_packet: &dyn RenderFeatureViewPacket, )
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
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