pub struct TileLayerResource { /* private fields */ }Implementations§
Source§impl TileLayerResource
impl TileLayerResource
pub fn project(&self) -> &Option<Handle<LdtkProjectAsset>>
pub fn render_objects(&self) -> &Vec<RenderObjectHandle>
pub fn set_project( &mut self, project: &Handle<LdtkProjectAsset>, asset_manager: &AssetManager, tile_layer_render_object_set: &mut TileLayerRenderObjectSet, visibility_resource: &mut VisibilityResource, )
pub fn clear_project(&mut self)
Trait Implementations§
Source§impl Default for TileLayerResource
impl Default for TileLayerResource
Source§fn default() -> TileLayerResource
fn default() -> TileLayerResource
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TileLayerResource
impl RefUnwindSafe for TileLayerResource
impl Send for TileLayerResource
impl Sync for TileLayerResource
impl Unpin for TileLayerResource
impl UnwindSafe for TileLayerResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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