Struct rafx_framework::render_features::RenderView
source · pub struct RenderView { /* private fields */ }
Expand description
The Renderer
processes RenderView
s during the execution of the RenderGraph
. Each
RenderView
is associated with a specific ViewFrustum
in the game world. The RenderView
may be registered for specific RenderFeature
s by a RenderFeatureMask
or RenderPhase
s by
the RenderPhaseMask
. If a RenderView
is not registered for a RenderFeature
or RenderPhase
then it will not be processed by that feature or phase.
Implementations§
source§impl RenderView
impl RenderView
pub fn view_mat4_to_view_dir(view: &Mat4) -> Vec3
pub fn new( view_frustum: ViewFrustumArc, view_index: RenderViewIndex, eye_position: Vec3, view: Mat4, proj: Mat4, extents: (u32, u32), depth_range: RenderViewDepthRange, render_phase_mask: RenderPhaseMask, render_feature_mask: RenderFeatureMask, render_feature_flag_mask: RenderFeatureFlagMask, debug_name: String, frame_index: usize ) -> RenderView
pub fn frame_index(&self) -> usize
pub fn view_frustum(&self) -> ViewFrustumArc
pub fn eye_position(&self) -> Vec3
pub fn view_dir(&self) -> Vec3
pub fn view_matrix(&self) -> Mat4
pub fn projection_matrix(&self) -> Mat4
pub fn view_proj(&self) -> Mat4
pub fn view_index(&self) -> RenderViewIndex
pub fn set_view_frame_index( &self, feature_index: RenderFeatureIndex, view_frame_index: ViewFrameIndex )
pub fn view_frame_index( &self, feature_index: RenderFeatureIndex ) -> Option<ViewFrameIndex>
pub fn extents(&self) -> (u32, u32)
pub fn extents_vec2(&self) -> Vec2
pub fn extents_width(&self) -> u32
pub fn extents_height(&self) -> u32
pub fn depth_range(&self) -> &RenderViewDepthRange
pub fn debug_name(&self) -> &str
pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool
pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool
pub fn render_phase_mask(&self) -> RenderPhaseMask
pub fn feature_is_relevant<RenderFeatureT: RenderFeature>(&self) -> bool
pub fn feature_index_is_relevant( &self, feature_index: RenderFeatureIndex ) -> bool
pub fn render_feature_mask(&self) -> RenderFeatureMask
pub fn is_relevant<RenderPhaseT: RenderPhase, RenderFeatureT: RenderFeature>( &self ) -> bool
pub fn index_is_relevant( &self, phase_index: RenderPhaseIndex, feature_index: RenderFeatureIndex ) -> bool
pub fn feature_flag_is_relevant<RenderFeatureFlagT: RenderFeatureFlag>( &self ) -> bool
pub fn feature_flag_index_is_relevant( &self, feature_flag_index: RenderFeatureIndex ) -> bool
pub fn render_feature_flag_mask(&self) -> RenderFeatureFlagMask
Trait Implementations§
source§impl Clone for RenderView
impl Clone for RenderView
source§fn clone(&self) -> RenderView
fn clone(&self) -> RenderView
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for RenderView
impl Send for RenderView
impl Sync for RenderView
impl Unpin for RenderView
impl !UnwindSafe for RenderView
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.