pub struct RenderView { /* private fields */ }
Expand description

The Renderer processes RenderViews during the execution of the RenderGraph. Each RenderView is associated with a specific ViewFrustum in the game world. The RenderView may be registered for specific RenderFeatures by a RenderFeatureMask or RenderPhases by the RenderPhaseMask. If a RenderView is not registered for a RenderFeature or RenderPhase then it will not be processed by that feature or phase.

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impl RenderView

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pub fn view_mat4_to_view_dir(view: &Mat4) -> Vec3

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pub fn new( view_frustum: ViewFrustumArc, view_index: RenderViewIndex, eye_position: Vec3, view: Mat4, proj: Mat4, extents: (u32, u32), depth_range: RenderViewDepthRange, render_phase_mask: RenderPhaseMask, render_feature_mask: RenderFeatureMask, render_feature_flag_mask: RenderFeatureFlagMask, debug_name: String, frame_index: usize ) -> RenderView

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pub fn frame_index(&self) -> usize

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pub fn view_frustum(&self) -> ViewFrustumArc

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pub fn eye_position(&self) -> Vec3

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pub fn view_dir(&self) -> Vec3

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pub fn view_matrix(&self) -> Mat4

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pub fn projection_matrix(&self) -> Mat4

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pub fn view_proj(&self) -> Mat4

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pub fn view_index(&self) -> RenderViewIndex

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pub fn set_view_frame_index( &self, feature_index: RenderFeatureIndex, view_frame_index: ViewFrameIndex )

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pub fn view_frame_index( &self, feature_index: RenderFeatureIndex ) -> Option<ViewFrameIndex>

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pub fn extents(&self) -> (u32, u32)

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pub fn extents_vec2(&self) -> Vec2

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pub fn extents_width(&self) -> u32

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pub fn extents_height(&self) -> u32

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pub fn depth_range(&self) -> &RenderViewDepthRange

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pub fn debug_name(&self) -> &str

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pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool

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pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool

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pub fn render_phase_mask(&self) -> RenderPhaseMask

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pub fn feature_is_relevant<RenderFeatureT: RenderFeature>(&self) -> bool

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pub fn feature_index_is_relevant( &self, feature_index: RenderFeatureIndex ) -> bool

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pub fn render_feature_mask(&self) -> RenderFeatureMask

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pub fn is_relevant<RenderPhaseT: RenderPhase, RenderFeatureT: RenderFeature>( &self ) -> bool

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pub fn index_is_relevant( &self, phase_index: RenderPhaseIndex, feature_index: RenderFeatureIndex ) -> bool

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pub fn feature_flag_is_relevant<RenderFeatureFlagT: RenderFeatureFlag>( &self ) -> bool

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pub fn feature_flag_index_is_relevant( &self, feature_flag_index: RenderFeatureIndex ) -> bool

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pub fn render_feature_flag_mask(&self) -> RenderFeatureFlagMask

Trait Implementations§

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impl Clone for RenderView

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fn clone(&self) -> RenderView

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn into(self) -> U

Calls U::from(self).

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type Owned = T

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type Error = Infallible

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