pub struct VisibilityObjectAllocator { /* private fields */ }Implementations§
Source§impl VisibilityObjectAllocator
impl VisibilityObjectAllocator
pub fn update(&mut self)
pub fn try_destroy_model(&mut self, model: ModelHandle) -> bool
pub fn new_cull_model(&mut self, cull_model: CullModel) -> Option<ModelHandle>
pub fn new_object( &mut self, object_id: ObjectId, cull_model: CullModel, render_objects: Vec<RenderObjectHandle>, zone: Option<ZoneHandle>, ) -> VisibilityObjectArc
pub fn object_ref(&self, id: VisibilityObjectId) -> Option<VisibilityObjectArc>
pub fn new_view_frustum( &mut self, static_zone: Option<ZoneHandle>, dynamic_zone: Option<ZoneHandle>, ) -> ViewFrustumArc
Auto Trait Implementations§
impl Freeze for VisibilityObjectAllocator
impl RefUnwindSafe for VisibilityObjectAllocator
impl Send for VisibilityObjectAllocator
impl Sync for VisibilityObjectAllocator
impl Unpin for VisibilityObjectAllocator
impl UnwindSafe for VisibilityObjectAllocator
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