pub struct MaterialPass { /* private fields */ }
Implementations§
Source§impl MaterialPass
impl MaterialPass
pub fn new( resource_context: &ResourceContext, debug_name: Option<&str>, fixed_function_state: Arc<FixedFunctionState>, shader_modules: Vec<ResourceArc<ShaderModuleResource>>, entry_points: &[&RafxReflectedEntryPoint], ) -> RafxResult<MaterialPass>
pub fn create_uninitialized_write_sets_for_material_pass( &self, ) -> Vec<DescriptorSetWriteSet>
Trait Implementations§
Source§impl Clone for MaterialPass
impl Clone for MaterialPass
Source§fn clone(&self) -> MaterialPass
fn clone(&self) -> MaterialPass
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for MaterialPass
impl RefUnwindSafe for MaterialPass
impl Send for MaterialPass
impl Sync for MaterialPass
impl Unpin for MaterialPass
impl UnwindSafe for MaterialPass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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