pub struct DynResourceAllocatorSet {
pub device_context: RafxDeviceContext,
pub images: DynResourceAllocator<ImageResource>,
pub image_views: DynResourceAllocator<ImageViewResource>,
pub buffers: DynResourceAllocator<BufferResource>,
}Fields§
§device_context: RafxDeviceContext§images: DynResourceAllocator<ImageResource>§image_views: DynResourceAllocator<ImageViewResource>§buffers: DynResourceAllocator<BufferResource>Implementations§
Source§impl DynResourceAllocatorSet
impl DynResourceAllocatorSet
pub fn insert_texture(&self, image: RafxTexture) -> ResourceArc<ImageResource>
pub fn insert_image_view( &self, image: &ResourceArc<ImageResource>, texture_bind_type: Option<RafxTextureBindType>, ) -> RafxResult<ResourceArc<ImageViewResource>>
pub fn insert_image_view_raw( &self, image: ResourceArc<ImageResource>, texture_bind_type: Option<RafxTextureBindType>, ) -> ResourceArc<ImageViewResource>
pub fn insert_buffer(&self, buffer: RafxBuffer) -> ResourceArc<BufferResource>
Auto Trait Implementations§
impl Freeze for DynResourceAllocatorSet
impl RefUnwindSafe for DynResourceAllocatorSet
impl Send for DynResourceAllocatorSet
impl Sync for DynResourceAllocatorSet
impl Unpin for DynResourceAllocatorSet
impl UnsafeUnpin for DynResourceAllocatorSet
impl UnwindSafe for DynResourceAllocatorSet
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