pub struct PreparedRenderGraph { /* private fields */ }Expand description
Encapsulates a render graph plan and all resources required to execute it
Implementations§
Source§impl PreparedRenderGraph
impl PreparedRenderGraph
pub fn node_debug_name( &self, node_id: RenderGraphNodeId, ) -> Option<&'static str>
pub fn new( device_context: &RafxDeviceContext, resource_context: &ResourceContext, graph: RenderGraphBuilder, swapchain_surface_info: &SwapchainSurfaceInfo, ) -> RafxResult<Self>
pub fn buffer( &self, buffer: RenderGraphBufferUsageId, ) -> Option<ResourceArc<BufferResource>>
pub fn image_view( &self, image: RenderGraphImageUsageId, ) -> Option<ResourceArc<ImageViewResource>>
pub fn execute_graph<'write>( &'write self, write_context: &RenderJobWriteContext<'_>, prepared_render_data: PreparedRenderData<'write>, queue: &RafxQueue, ) -> RafxResult<Vec<DynCommandBuffer>>
Auto Trait Implementations§
impl !RefUnwindSafe for PreparedRenderGraph
impl !Sync for PreparedRenderGraph
impl !UnwindSafe for PreparedRenderGraph
impl Freeze for PreparedRenderGraph
impl Send for PreparedRenderGraph
impl Unpin for PreparedRenderGraph
impl UnsafeUnpin for PreparedRenderGraph
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