pub struct GpuImageData {
pub width: u32,
pub height: u32,
pub format: RafxFormat,
pub layers: Vec<GpuImageDataLayer>,
}Fields§
§width: u32§height: u32§format: RafxFormat§layers: Vec<GpuImageDataLayer>Implementations§
Source§impl GpuImageData
impl GpuImageData
pub fn new(layers: Vec<GpuImageDataLayer>, format: RafxFormat) -> Self
pub fn new_simple_image_from_bytes( width: u32, height: u32, format: RafxFormat, data: Vec<u8>, ) -> Self
pub fn total_size( &self, required_image_alignment: u32, required_row_alignment: u32, ) -> u64
pub fn verify_state(&self)
Source§impl GpuImageData
impl GpuImageData
pub fn new_1x1_rgba8( r: u8, g: u8, b: u8, a: u8, color_space: GpuImageDataColorSpace, ) -> Self
pub fn new_1x1_d32(d: f32) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuImageData
impl RefUnwindSafe for GpuImageData
impl Send for GpuImageData
impl Sync for GpuImageData
impl Unpin for GpuImageData
impl UnwindSafe for GpuImageData
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