pub struct ResourceDropSink<T> { /* private fields */ }Expand description
This handles waiting for N frames to pass before dropping the resource.
Implementations§
Source§impl<T> ResourceDropSink<T>
impl<T> ResourceDropSink<T>
Sourcepub fn new(max_in_flight_frames: u32) -> Self
pub fn new(max_in_flight_frames: u32) -> Self
Create a drop sink that will destroy resources after N frames. Keep in mind that if for example you want to push a single resource per frame, up to N+1 resources will exist in the sink. If max_in_flight_frames is 2, then you would have a resource that has likely not been submitted to the GPU yet, plus a resource per the N frames that have been submitted
Sourcepub fn on_frame_complete(&mut self) -> RafxResult<()>
pub fn on_frame_complete(&mut self) -> RafxResult<()>
Call when we are ready to drop another set of resources, most likely when a frame is presented or a new frame begins
Sourcepub fn destroy(&mut self) -> RafxResult<()>
pub fn destroy(&mut self) -> RafxResult<()>
Immediately destroy everything. We assume the device is idle and nothing is in flight. Calling this function when the device is not idle could result in a deadlock
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for ResourceDropSink<T>
impl<T> RefUnwindSafe for ResourceDropSink<T>where
T: RefUnwindSafe,
impl<T> Send for ResourceDropSink<T>where
T: Send,
impl<T> Sync for ResourceDropSink<T>where
T: Sync,
impl<T> Unpin for ResourceDropSink<T>where
T: Unpin,
impl<T> UnwindSafe for ResourceDropSink<T>where
T: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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