Struct rafx_framework::graph::RenderGraphPlan[][src]

pub struct RenderGraphPlan {
    pub passes: Vec<RenderGraphOutputPass>,
    pub output_images: FnvHashMap<PhysicalImageViewId, RenderGraphPlanOutputImage>,
    pub output_buffers: FnvHashMap<PhysicalBufferId, RenderGraphPlanOutputBuffer>,
    pub intermediate_images: FnvHashMap<PhysicalImageId, RenderGraphImageSpecification>,
    pub intermediate_buffers: FnvHashMap<PhysicalBufferId, RenderGraphBufferSpecification>,
    pub image_views: Vec<RenderGraphImageView>,
    pub node_to_pass_index: FnvHashMap<RenderGraphNodeId, usize>,
    pub image_usage_to_physical: FnvHashMap<RenderGraphImageUsageId, PhysicalImageId>,
    pub image_usage_to_view: FnvHashMap<RenderGraphImageUsageId, PhysicalImageViewId>,
    pub buffer_usage_to_physical: FnvHashMap<RenderGraphBufferUsageId, PhysicalBufferId>,
}

The final output of a render graph, which will be consumed by PreparedRenderGraph. This just includes the computed metadata and does not allocate resources.

Fields

passes: Vec<RenderGraphOutputPass>output_images: FnvHashMap<PhysicalImageViewId, RenderGraphPlanOutputImage>output_buffers: FnvHashMap<PhysicalBufferId, RenderGraphPlanOutputBuffer>intermediate_images: FnvHashMap<PhysicalImageId, RenderGraphImageSpecification>intermediate_buffers: FnvHashMap<PhysicalBufferId, RenderGraphBufferSpecification>image_views: Vec<RenderGraphImageView>node_to_pass_index: FnvHashMap<RenderGraphNodeId, usize>image_usage_to_physical: FnvHashMap<RenderGraphImageUsageId, PhysicalImageId>image_usage_to_view: FnvHashMap<RenderGraphImageUsageId, PhysicalImageViewId>buffer_usage_to_physical: FnvHashMap<RenderGraphBufferUsageId, PhysicalBufferId>

Trait Implementations

impl Debug for RenderGraphPlan[src]

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