pub struct PreparedRenderGraph { /* private fields */ }Expand description
Encapsulates a render graph plan and all resources required to execute it
Implementations§
Source§impl PreparedRenderGraph
impl PreparedRenderGraph
pub fn node_debug_name( &self, node_id: RenderGraphNodeId, ) -> Option<&'static str>
pub fn new( device_context: &RafxDeviceContext, resource_context: &ResourceContext, graph: RenderGraphBuilder, swapchain_surface_info: &SwapchainSurfaceInfo, ) -> RafxResult<Self>
pub fn buffer( &self, buffer: RenderGraphBufferUsageId, ) -> Option<ResourceArc<BufferResource>>
pub fn image_view( &self, image: RenderGraphImageUsageId, ) -> Option<ResourceArc<ImageViewResource>>
pub fn execute_graph<'write>( &'write self, write_context: &RenderJobWriteContext<'_>, prepared_render_data: PreparedRenderData<'write>, queue: &RafxQueue, ) -> RafxResult<Vec<DynCommandBuffer>>
Auto Trait Implementations§
impl Freeze for PreparedRenderGraph
impl !RefUnwindSafe for PreparedRenderGraph
impl Send for PreparedRenderGraph
impl !Sync for PreparedRenderGraph
impl Unpin for PreparedRenderGraph
impl !UnwindSafe for PreparedRenderGraph
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