pub struct RenderView { /* private fields */ }
Expand description
The Renderer
processes RenderView
s during the execution of the RenderGraph
. Each
RenderView
is associated with a specific ViewFrustum
in the game world. The RenderView
may be registered for specific RenderFeature
s by a RenderFeatureMask
or RenderPhase
s by
the RenderPhaseMask
. If a RenderView
is not registered for a RenderFeature
or RenderPhase
then it will not be processed by that feature or phase.
Implementations
sourceimpl RenderView
impl RenderView
pub fn view_mat4_to_view_dir(view: &Mat4) -> Vec3
pub fn new(
view_frustum: ViewFrustumArc,
view_index: RenderViewIndex,
eye_position: Vec3,
view: Mat4,
proj: Mat4,
extents: (u32, u32),
depth_range: RenderViewDepthRange,
render_phase_mask: RenderPhaseMask,
render_feature_mask: RenderFeatureMask,
render_feature_flag_mask: RenderFeatureFlagMask,
debug_name: String,
frame_index: usize
) -> RenderView
pub fn frame_index(&self) -> usize
pub fn view_frustum(&self) -> ViewFrustumArc
pub fn eye_position(&self) -> Vec3
pub fn view_dir(&self) -> Vec3
pub fn view_matrix(&self) -> Mat4
pub fn projection_matrix(&self) -> Mat4
pub fn view_proj(&self) -> Mat4
pub fn view_index(&self) -> RenderViewIndex
pub fn set_view_frame_index(
&self,
feature_index: RenderFeatureIndex,
view_frame_index: ViewFrameIndex
)
pub fn view_frame_index(
&self,
feature_index: RenderFeatureIndex
) -> Option<ViewFrameIndex>
pub fn extents(&self) -> (u32, u32)
pub fn extents_vec2(&self) -> Vec2
pub fn extents_width(&self) -> u32
pub fn extents_height(&self) -> u32
pub fn depth_range(&self) -> &RenderViewDepthRange
pub fn debug_name(&self) -> &str
pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool
pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool
pub fn render_phase_mask(&self) -> RenderPhaseMask
pub fn feature_is_relevant<RenderFeatureT: RenderFeature>(&self) -> bool
pub fn feature_index_is_relevant(
&self,
feature_index: RenderFeatureIndex
) -> bool
pub fn render_feature_mask(&self) -> RenderFeatureMask
pub fn is_relevant<RenderPhaseT: RenderPhase, RenderFeatureT: RenderFeature>(
&self
) -> bool
pub fn index_is_relevant(
&self,
phase_index: RenderPhaseIndex,
feature_index: RenderFeatureIndex
) -> bool
pub fn feature_flag_is_relevant<RenderFeatureFlagT: RenderFeatureFlag>(
&self
) -> bool
pub fn feature_flag_index_is_relevant(
&self,
feature_flag_index: RenderFeatureIndex
) -> bool
pub fn render_feature_flag_mask(&self) -> RenderFeatureFlagMask
Trait Implementations
sourceimpl Clone for RenderView
impl Clone for RenderView
sourcefn clone(&self) -> RenderView
fn clone(&self) -> RenderView
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for RenderView
impl Send for RenderView
impl Sync for RenderView
impl Unpin for RenderView
impl !UnwindSafe for RenderView
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more