Struct rafx_framework::DynCommandBuffer [−][src]
pub struct DynCommandBuffer(_);
Methods from Deref<Target = RafxCommandBuffer>
pub fn begin(&self) -> Result<(), RafxError>
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pub fn begin(&self) -> Result<(), RafxError>
[src]Begins writing a command buffer. This can only be called when the command buffer is first allocated or if the pool has been reset since it was last written
pub fn end(&self) -> Result<(), RafxError>
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pub fn end(&self) -> Result<(), RafxError>
[src]End writing the command buffer. This must be called before submitting the command buffer to the GPU
pub fn return_to_pool(&self) -> Result<(), RafxError>
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pub fn return_to_pool(&self) -> Result<(), RafxError>
[src]This returns the command buffer to the pool, allowing it to be allocated again. This must not be called if the command buffer is still in-use by the GPU.
Dropping a command buffer without returning it to the pool is allowed. In this case, it remains usable by the GPU until the command pool is dropped. However, even if the command buffer is reset, this command buffer will not be available for use again.
pub fn cmd_begin_render_pass(
&self,
color_targets: &[RafxColorRenderTargetBinding<'_>],
depth_target: Option<RafxDepthStencilRenderTargetBinding<'_>>
) -> Result<(), RafxError>
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pub fn cmd_begin_render_pass(
&self,
color_targets: &[RafxColorRenderTargetBinding<'_>],
depth_target: Option<RafxDepthStencilRenderTargetBinding<'_>>
) -> Result<(), RafxError>
[src]Begin a new renderpass using the given color targets and depth targets. This is similar to beginning a renderpass in vulkan.
Some command must be used within a renderpass and some may only be used outside of a renderpass.
pub fn cmd_end_render_pass(&self) -> Result<(), RafxError>
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pub fn cmd_end_render_pass(&self) -> Result<(), RafxError>
[src]Finish the renderpass.
pub fn cmd_set_viewport(
&self,
x: f32,
y: f32,
width: f32,
height: f32,
depth_min: f32,
depth_max: f32
) -> Result<(), RafxError>
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pub fn cmd_set_viewport(
&self,
x: f32,
y: f32,
width: f32,
height: f32,
depth_min: f32,
depth_max: f32
) -> Result<(), RafxError>
[src]Set the viewport state. This may be called inside or outside of a renderpass.
Viewport state defines where on the screen the draw will occur.
pub fn cmd_set_scissor(
&self,
x: u32,
y: u32,
width: u32,
height: u32
) -> Result<(), RafxError>
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pub fn cmd_set_scissor(
&self,
x: u32,
y: u32,
width: u32,
height: u32
) -> Result<(), RafxError>
[src]Set the scissor state. This may be called inside or outside of a renderpass.
Scissor state can be used to restrict rendering to a specific area of a render target
pub fn cmd_set_stencil_reference_value(
&self,
value: u32
) -> Result<(), RafxError>
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pub fn cmd_set_stencil_reference_value(
&self,
value: u32
) -> Result<(), RafxError>
[src]Set the stencil buffer state. This may be called inside or outside of a renderpass.
Stencil buffer state is used with a stencil render target to discard rendering results in specific portions of a render target
pub fn cmd_bind_pipeline(
&self,
pipeline: &RafxPipeline
) -> Result<(), RafxError>
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pub fn cmd_bind_pipeline(
&self,
pipeline: &RafxPipeline
) -> Result<(), RafxError>
[src]Binds the given pipeline - which represents fixed-function state and shaders. Draw calls that produce primitives or dispatch compute will use the bound pipeline.
pub fn cmd_bind_vertex_buffers(
&self,
first_binding: u32,
bindings: &[RafxVertexBufferBinding<'_>]
) -> Result<(), RafxError>
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pub fn cmd_bind_vertex_buffers(
&self,
first_binding: u32,
bindings: &[RafxVertexBufferBinding<'_>]
) -> Result<(), RafxError>
[src]Binds a buffer as a vertex buffer. Draw calls will use this buffer as input.
Multiple buffers can be bound, but the number is limited depending on API/hardware. Less than 4 is a relatively safe number.
pub fn cmd_bind_index_buffer(
&self,
binding: &RafxIndexBufferBinding<'_>
) -> Result<(), RafxError>
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pub fn cmd_bind_index_buffer(
&self,
binding: &RafxIndexBufferBinding<'_>
) -> Result<(), RafxError>
[src]Binds a buffer as a vertex buffer. Draw calls will use this buffer as input.
Multiple buffers can be bound, but the number is limited depending on API/hardware. Less than 4 is a relatively safe number.
pub fn cmd_bind_descriptor_set(
&self,
descriptor_set_array: &RafxDescriptorSetArray,
index: u32
) -> Result<(), RafxError>
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pub fn cmd_bind_descriptor_set(
&self,
descriptor_set_array: &RafxDescriptorSetArray,
index: u32
) -> Result<(), RafxError>
[src]Binds a descriptor set for use by the shader in the currently bound pipeline.
Multiple descriptor sets can be bound, but the number is limited to 4.
pub fn cmd_bind_descriptor_set_handle(
&self,
root_signature: &RafxRootSignature,
set_index: u32,
descriptor_set_handle: &RafxDescriptorSetHandle
) -> Result<(), RafxError>
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pub fn cmd_bind_descriptor_set_handle(
&self,
root_signature: &RafxRootSignature,
set_index: u32,
descriptor_set_handle: &RafxDescriptorSetHandle
) -> Result<(), RafxError>
[src]Binds a descriptor set for use by the shader in the currently bound pipeline.
This is the same as cmd_bind_descriptor_set
but uses a lightweight, opaque handle. This
may make using the API easier in multi-threaded scenarios.
pub fn cmd_draw(
&self,
vertex_count: u32,
first_vertex: u32
) -> Result<(), RafxError>
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pub fn cmd_draw(
&self,
vertex_count: u32,
first_vertex: u32
) -> Result<(), RafxError>
[src]Draw primitives using the currently bound pipeline and vertex buffer
pub fn cmd_draw_instanced(
&self,
vertex_count: u32,
first_vertex: u32,
instance_count: u32,
first_instance: u32
) -> Result<(), RafxError>
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pub fn cmd_draw_instanced(
&self,
vertex_count: u32,
first_vertex: u32,
instance_count: u32,
first_instance: u32
) -> Result<(), RafxError>
[src]Draw instanced primitives using the currently bound pipeline and vertex buffer
pub fn cmd_draw_indexed(
&self,
index_count: u32,
first_index: u32,
vertex_offset: i32
) -> Result<(), RafxError>
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pub fn cmd_draw_indexed(
&self,
index_count: u32,
first_index: u32,
vertex_offset: i32
) -> Result<(), RafxError>
[src]Draw primitives using the currently bound pipeline, vertex, and index buffer index_count: Number of vertices to draw first_index: Base index within the index buffer vertex_offset: Value added to the vertex index before indexing into the vertex buffer
pub fn cmd_draw_indexed_instanced(
&self,
index_count: u32,
first_index: u32,
instance_count: u32,
first_instance: u32,
vertex_offset: i32
) -> Result<(), RafxError>
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pub fn cmd_draw_indexed_instanced(
&self,
index_count: u32,
first_index: u32,
instance_count: u32,
first_instance: u32,
vertex_offset: i32
) -> Result<(), RafxError>
[src]Draw instanced primitives using the currently bound pipeline, vertex, and index buffer
pub fn cmd_dispatch(
&self,
group_count_x: u32,
group_count_y: u32,
group_count_z: u32
) -> Result<(), RafxError>
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pub fn cmd_dispatch(
&self,
group_count_x: u32,
group_count_y: u32,
group_count_z: u32
) -> Result<(), RafxError>
[src]Dispatch the current pipeline. Only usable with compute pipelines.
pub fn cmd_resource_barrier(
&self,
buffer_barriers: &[RafxBufferBarrier<'_>],
texture_barriers: &[RafxTextureBarrier<'_>]
) -> Result<(), RafxError>
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pub fn cmd_resource_barrier(
&self,
buffer_barriers: &[RafxBufferBarrier<'_>],
texture_barriers: &[RafxTextureBarrier<'_>]
) -> Result<(), RafxError>
[src]Add a memory barrier for one or more resources. This must occur OUTSIDE of a renderpass.
pub fn cmd_copy_buffer_to_buffer(
&self,
src_buffer: &RafxBuffer,
dst_buffer: &RafxBuffer,
src_offset: u64,
dst_offset: u64,
size: u64
) -> Result<(), RafxError>
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pub fn cmd_copy_buffer_to_buffer(
&self,
src_buffer: &RafxBuffer,
dst_buffer: &RafxBuffer,
src_offset: u64,
dst_offset: u64,
size: u64
) -> Result<(), RafxError>
[src]Copy the contents of one buffer into another. This occurs on the GPU and allows modifying resources that are not accessible to the CPU.
pub fn cmd_copy_buffer_to_texture(
&self,
src_buffer: &RafxBuffer,
dst_texture: &RafxTexture,
params: &RafxCmdCopyBufferToTextureParams
) -> Result<(), RafxError>
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pub fn cmd_copy_buffer_to_texture(
&self,
src_buffer: &RafxBuffer,
dst_texture: &RafxTexture,
params: &RafxCmdCopyBufferToTextureParams
) -> Result<(), RafxError>
[src]Copy the contents of a buffer into a texture. This occurs on the GPU and allows modifying resources that are not accessible to the CPU.
pub fn empty_command_buffer(&self) -> Option<&RafxCommandBufferEmpty>
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pub fn empty_command_buffer(&self) -> Option<&RafxCommandBufferEmpty>
[src]Get the underlying metal API object. This provides access to any internally created metal objects.
Trait Implementations
impl Clone for DynCommandBuffer
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impl Clone for DynCommandBuffer
[src]impl Deref for DynCommandBuffer
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impl Deref for DynCommandBuffer
[src]type Target = RafxCommandBuffer
type Target = RafxCommandBuffer
The resulting type after dereferencing.
Auto Trait Implementations
impl RefUnwindSafe for DynCommandBuffer
impl Send for DynCommandBuffer
impl Sync for DynCommandBuffer
impl Unpin for DynCommandBuffer
impl UnwindSafe for DynCommandBuffer
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> Resource for T where
T: Downcast + Send + Sync,
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T: Downcast + Send + Sync,