Struct rafx_framework::nodes::RenderView [−][src]
pub struct RenderView { /* fields omitted */ }Implementations
impl RenderView[src]
pub fn new(
view_frustum: ViewFrustumArc,
view_index: RenderViewIndex,
eye_position: Vec3,
view: Mat4,
proj: Mat4,
extents: (u32, u32),
depth_range: RenderViewDepthRange,
render_phase_mask: RenderPhaseMask,
render_feature_mask: RenderFeatureMask,
debug_name: String
) -> RenderView[src]
view_frustum: ViewFrustumArc,
view_index: RenderViewIndex,
eye_position: Vec3,
view: Mat4,
proj: Mat4,
extents: (u32, u32),
depth_range: RenderViewDepthRange,
render_phase_mask: RenderPhaseMask,
render_feature_mask: RenderFeatureMask,
debug_name: String
) -> RenderView
pub fn view_frustum(&self) -> ViewFrustumArc[src]
pub fn eye_position(&self) -> Vec3[src]
pub fn view_dir(&self) -> Vec3[src]
pub fn view_matrix(&self) -> Mat4[src]
pub fn projection_matrix(&self) -> Mat4[src]
pub fn view_proj(&self) -> Mat4[src]
pub fn view_index(&self) -> RenderViewIndex[src]
pub fn extents(&self) -> (u32, u32)[src]
pub fn extents_width(&self) -> u32[src]
pub fn extents_height(&self) -> u32[src]
pub fn depth_range(&self) -> &RenderViewDepthRange[src]
pub fn debug_name(&self) -> &str[src]
pub fn phase_is_relevant<RenderPhaseT: RenderPhase>(&self) -> bool[src]
pub fn phase_index_is_relevant(&self, phase_index: RenderPhaseIndex) -> bool[src]
pub fn render_phase_mask(&self) -> RenderPhaseMask[src]
pub fn feature_is_relevant<RenderFeatureT: RenderFeature>(&self) -> bool[src]
pub fn feature_index_is_relevant(
&self,
feature_index: RenderFeatureIndex
) -> bool[src]
&self,
feature_index: RenderFeatureIndex
) -> bool
pub fn render_feature_mask(&self) -> RenderFeatureMask[src]
pub fn is_relevant<RenderPhaseT: RenderPhase, RenderFeatureT: RenderFeature>(
&self
) -> bool[src]
&self
) -> bool
pub fn index_is_relevant(
&self,
phase_index: RenderPhaseIndex,
feature_index: RenderFeatureIndex
) -> bool[src]
&self,
phase_index: RenderPhaseIndex,
feature_index: RenderFeatureIndex
) -> bool
Trait Implementations
impl Clone for RenderView[src]
fn clone(&self) -> RenderView[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
Auto Trait Implementations
impl !RefUnwindSafe for RenderView
impl Send for RenderView
impl Sync for RenderView
impl Unpin for RenderView
impl !UnwindSafe for RenderView
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Resource for T where
T: Downcast + Send + Sync, [src]
T: Downcast + Send + Sync,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,