Struct rafx_assets::assets::DefaultAssetTypeHandler [−][src]
pub struct DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT>, { /* fields omitted */ }
Trait Implementations
impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandler for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
[src]
impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandler for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
[src]fn process_load_requests(
&mut self,
asset_manager: &mut AssetManager
) -> RafxResult<()>
[src]
fn process_load_requests(
&mut self,
asset_manager: &mut AssetManager
) -> RafxResult<()>
[src]Called every frame to process load queues
fn asset_lookup(&self) -> &dyn DynAssetLookup
[src]
fn asset_lookup(&self) -> &dyn DynAssetLookup
[src]Return the asset lookup which can be used to obtain the committed and the latest (but possibly not committed) version of the asset Read more
fn asset_type_id(&self) -> TypeId
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fn asset_type_id(&self) -> TypeId
[src]Returns the TypeId of the asset
impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandlerFactory for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
[src]
impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandlerFactory for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
[src]fn create(asset_resource: &mut AssetResource) -> Box<dyn AssetTypeHandler>
[src]
fn create(asset_resource: &mut AssetResource) -> Box<dyn AssetTypeHandler>
[src]Register the asset type into the asset resource
Auto Trait Implementations
impl<AssetDataT, AssetT, LoadHandlerT> !RefUnwindSafe for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>
impl<AssetDataT, AssetT, LoadHandlerT> Send for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: Send,
AssetT: Send,
LoadHandlerT: Send,
AssetDataT: Send,
AssetT: Send,
LoadHandlerT: Send,
impl<AssetDataT, AssetT, LoadHandlerT> Sync for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: Send,
AssetT: Send + Sync,
LoadHandlerT: Sync,
AssetDataT: Send,
AssetT: Send + Sync,
LoadHandlerT: Sync,
impl<AssetDataT, AssetT, LoadHandlerT> Unpin for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT> where
AssetDataT: Unpin,
AssetT: Unpin,
LoadHandlerT: Unpin,
AssetDataT: Unpin,
AssetT: Unpin,
LoadHandlerT: Unpin,
impl<AssetDataT, AssetT, LoadHandlerT> !UnwindSafe for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]Convert the source color to the destination color using the specified method Read more
fn adapt_into(self) -> D
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fn adapt_into(self) -> D
[src]Convert the source color to the destination color using the bradford method by default Read more
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]pub fn convert_into(self) -> U
[src]
pub fn convert_into(self) -> U
[src]Convert into T with values clamped to the color defined bounds Read more
pub fn convert_unclamped_into(self) -> U
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pub fn convert_unclamped_into(self) -> U
[src]Convert into T. The resulting color might be invalid in its color space Read more
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
impl<T> Downcast for T where
T: Any,
[src]
impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Resource for T where
T: Downcast + Send + Sync,
[src]
T: Downcast + Send + Sync,