Struct rafx_assets::assets::AssetManager [−][src]
pub struct AssetManager { /* fields omitted */ }
Implementations
impl AssetManager
[src]
impl AssetManager
[src]pub fn new(
device_context: &RafxDeviceContext,
render_registry: &RenderRegistry,
upload_queue_config: UploadQueueConfig,
graphics_queue: &RafxQueue,
transfer_queue: &RafxQueue
) -> Self
[src]
device_context: &RafxDeviceContext,
render_registry: &RenderRegistry,
upload_queue_config: UploadQueueConfig,
graphics_queue: &RafxQueue,
transfer_queue: &RafxQueue
) -> Self
pub fn register_asset_type<AssetTypeFactoryT: AssetTypeHandlerFactory>(
&mut self,
asset_resource: &mut AssetResource
)
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&mut self,
asset_resource: &mut AssetResource
)
pub fn register_default_asset_types(
&mut self,
asset_resource: &mut AssetResource
)
[src]
&mut self,
asset_resource: &mut AssetResource
)
pub fn committed_asset<AssetT: 'static>(
&self,
handle: &Handle<AssetT>
) -> Option<&AssetT>
[src]
&self,
handle: &Handle<AssetT>
) -> Option<&AssetT>
pub fn latest_asset<AssetT: 'static>(
&self,
handle: &Handle<AssetT>
) -> Option<&AssetT>
[src]
&self,
handle: &Handle<AssetT>
) -> Option<&AssetT>
pub fn wait_for_asset_to_load<T>(
&mut self,
asset_handle: &Handle<T>,
asset_resource: &mut AssetResource,
asset_name: &str
) -> RafxResult<()>
[src]
&mut self,
asset_handle: &Handle<T>,
asset_resource: &mut AssetResource,
asset_name: &str
) -> RafxResult<()>
pub fn device_context(&self) -> &RafxDeviceContext
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pub fn graphics_queue(&self) -> &RafxQueue
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pub fn transfer_queue(&self) -> &RafxQueue
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pub fn resource_manager(&self) -> &ResourceManager
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pub fn resource_manager_mut(&mut self) -> &mut ResourceManager
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pub fn resources(&self) -> &ResourceLookupSet
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pub fn graphics_pipeline_cache(&self) -> &GraphicsPipelineCache
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pub fn dyn_command_pool_allocator(&self) -> &DynCommandPoolAllocator
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pub fn create_dyn_resource_allocator_set(&self) -> DynResourceAllocatorSet
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pub fn create_dyn_resource_allocator_provider(
&self
) -> DynResourceAllocatorSetProvider
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&self
) -> DynResourceAllocatorSetProvider
pub fn create_descriptor_set_allocator(&self) -> DescriptorSetAllocatorRef
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pub fn create_descriptor_set_allocator_provider(
&self
) -> DescriptorSetAllocatorProvider
[src]
&self
) -> DescriptorSetAllocatorProvider
pub fn get_descriptor_set_layout_for_pass(
&self,
handle: &Handle<MaterialAsset>,
pass_index: usize,
layout_index: usize
) -> Option<ResourceArc<DescriptorSetLayoutResource>>
[src]
&self,
handle: &Handle<MaterialAsset>,
pass_index: usize,
layout_index: usize
) -> Option<ResourceArc<DescriptorSetLayoutResource>>
pub fn update_asset_loaders(&mut self) -> RafxResult<()>
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pub fn on_begin_frame(&mut self) -> RafxResult<()>
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pub fn on_frame_complete(&mut self) -> RafxResult<()>
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pub fn metrics(&self) -> AssetManagerMetrics
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pub fn apply_material_instance_slot_assignment(
&self,
slot_assignment: &MaterialInstanceSlotAssignment,
pass_slot_name_lookup: &SlotNameLookup,
resources: &ResourceLookupSet,
material_pass_write_set: &mut Vec<DescriptorSetWriteSet>
) -> RafxResult<()>
[src]
&self,
slot_assignment: &MaterialInstanceSlotAssignment,
pass_slot_name_lookup: &SlotNameLookup,
resources: &ResourceLookupSet,
material_pass_write_set: &mut Vec<DescriptorSetWriteSet>
) -> RafxResult<()>
pub fn create_write_sets_for_material_instance_pass(
&self,
pass: &MaterialPass,
slots: &[MaterialInstanceSlotAssignment],
resources: &ResourceLookupSet
) -> RafxResult<Vec<DescriptorSetWriteSet>>
[src]
&self,
pass: &MaterialPass,
slots: &[MaterialInstanceSlotAssignment],
resources: &ResourceLookupSet
) -> RafxResult<Vec<DescriptorSetWriteSet>>
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for AssetManager
impl Send for AssetManager
impl Sync for AssetManager
impl Unpin for AssetManager
impl !UnwindSafe for AssetManager
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
[src]pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
pub fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]Convert the source color to the destination color using the specified method Read more
fn adapt_into(self) -> D
[src]
fn adapt_into(self) -> D
[src]Convert the source color to the destination color using the bradford method by default Read more
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
[src]pub fn convert_into(self) -> U
[src]
pub fn convert_into(self) -> U
[src]Convert into T with values clamped to the color defined bounds Read more
pub fn convert_unclamped_into(self) -> U
[src]
pub fn convert_unclamped_into(self) -> U
[src]Convert into T. The resulting color might be invalid in its color space Read more
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]
pub fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
[src]Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
impl<T> Downcast for T where
T: Any,
[src]
impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]
pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Resource for T where
T: Downcast + Send + Sync,
[src]
T: Downcast + Send + Sync,