pub struct RafxDepthStencilRenderTargetBinding<'a> {
    pub texture: &'a RafxTexture,
    pub depth_load_op: RafxLoadOp,
    pub stencil_load_op: RafxLoadOp,
    pub depth_store_op: RafxStoreOp,
    pub stencil_store_op: RafxStoreOp,
    pub mip_slice: Option<u8>,
    pub array_slice: Option<u16>,
    pub clear_value: RafxDepthStencilClearValue,
}
Expand description

A depth/stencil render target to be bound during a renderpass

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§texture: &'a RafxTexture§depth_load_op: RafxLoadOp§stencil_load_op: RafxLoadOp§depth_store_op: RafxStoreOp§stencil_store_op: RafxStoreOp§mip_slice: Option<u8>§array_slice: Option<u16>§clear_value: RafxDepthStencilClearValue

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impl<'a> Debug for RafxDepthStencilRenderTargetBinding<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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