pub struct RafxDepthStencilRenderTargetBinding<'a> {
pub texture: &'a RafxTexture,
pub depth_load_op: RafxLoadOp,
pub stencil_load_op: RafxLoadOp,
pub depth_store_op: RafxStoreOp,
pub stencil_store_op: RafxStoreOp,
pub mip_slice: Option<u8>,
pub array_slice: Option<u16>,
pub clear_value: RafxDepthStencilClearValue,
}
Expand description
A depth/stencil render target to be bound during a renderpass
Fields§
§texture: &'a RafxTexture
§depth_load_op: RafxLoadOp
§stencil_load_op: RafxLoadOp
§depth_store_op: RafxStoreOp
§stencil_store_op: RafxStoreOp
§mip_slice: Option<u8>
§array_slice: Option<u16>
§clear_value: RafxDepthStencilClearValue
Trait Implementations§
Auto Trait Implementations§
impl<'a> RefUnwindSafe for RafxDepthStencilRenderTargetBinding<'a>
impl<'a> Send for RafxDepthStencilRenderTargetBinding<'a>
impl<'a> Sync for RafxDepthStencilRenderTargetBinding<'a>
impl<'a> Unpin for RafxDepthStencilRenderTargetBinding<'a>
impl<'a> UnwindSafe for RafxDepthStencilRenderTargetBinding<'a>
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