[][src]Enum rafx_api::RafxShaderModule

pub enum RafxShaderModule {
    Vk(RafxShaderModuleVulkan),
}

Rrepresents loaded shader code that can be used to create a pipeline.

Different APIs require different forms of input. A shader module is created by a "loading" process that is API-specific. This form could be compiled binary or uncompiled shader code, depending on the backend in use.

Variants

Implementations

impl RafxShaderModule[src]

pub fn vk_shader_module(&self) -> Option<&RafxShaderModuleVulkan>[src]

Get the underlying vulkan API object. This provides access to any internally created vulkan objects.

Trait Implementations

impl Clone for RafxShaderModule[src]

impl Debug for RafxShaderModule[src]

impl Into<RafxShaderModule> for RafxShaderModuleVulkan[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Downcast + Send + Sync
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impl<T> ToOwned for T where
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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