Struct rafx_api::RafxTextureBarrier
source · pub struct RafxTextureBarrier<'a> {
pub texture: &'a RafxTexture,
pub src_state: RafxResourceState,
pub dst_state: RafxResourceState,
pub queue_transition: RafxBarrierQueueTransition,
pub array_slice: Option<u16>,
pub mip_slice: Option<u8>,
}
Expand description
A memory barrier for textures. This is used to transition textures between resource states and possibly from one queue to another.
Fields§
§texture: &'a RafxTexture
§src_state: RafxResourceState
§dst_state: RafxResourceState
§queue_transition: RafxBarrierQueueTransition
§array_slice: Option<u16>
If set, only the specified array element is included
mip_slice: Option<u8>
If set, only the specified mip level is included
Implementations§
source§impl<'a> RafxTextureBarrier<'a>
impl<'a> RafxTextureBarrier<'a>
sourcepub fn state_transition(
texture: &'a RafxTexture,
src_state: RafxResourceState,
dst_state: RafxResourceState
) -> RafxTextureBarrier<'_>
pub fn state_transition( texture: &'a RafxTexture, src_state: RafxResourceState, dst_state: RafxResourceState ) -> RafxTextureBarrier<'_>
Creates a simple state transition
Auto Trait Implementations§
impl<'a> RefUnwindSafe for RafxTextureBarrier<'a>
impl<'a> Send for RafxTextureBarrier<'a>
impl<'a> Sync for RafxTextureBarrier<'a>
impl<'a> Unpin for RafxTextureBarrier<'a>
impl<'a> UnwindSafe for RafxTextureBarrier<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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