Struct rafx_api::RafxTextureBarrier [−][src]
pub struct RafxTextureBarrier<'a> { pub texture: &'a RafxTexture, pub src_state: RafxResourceState, pub dst_state: RafxResourceState, pub queue_transition: RafxBarrierQueueTransition, pub array_slice: Option<u16>, pub mip_slice: Option<u8>, }
Expand description
A memory barrier for textures. This is used to transition textures between resource states and possibly from one queue to another.
Fields
texture: &'a RafxTexture
src_state: RafxResourceState
dst_state: RafxResourceState
queue_transition: RafxBarrierQueueTransition
array_slice: Option<u16>
If set, only the specified array element is included
mip_slice: Option<u8>
If set, only the specified mip level is included
Implementations
pub fn state_transition(
texture: &'a RafxTexture,
src_state: RafxResourceState,
dst_state: RafxResourceState
) -> RafxTextureBarrier<'_>
pub fn state_transition(
texture: &'a RafxTexture,
src_state: RafxResourceState,
dst_state: RafxResourceState
) -> RafxTextureBarrier<'_>
Creates a simple state transition
Auto Trait Implementations
impl<'a> RefUnwindSafe for RafxTextureBarrier<'a>
impl<'a> Send for RafxTextureBarrier<'a>
impl<'a> Sync for RafxTextureBarrier<'a>
impl<'a> Unpin for RafxTextureBarrier<'a>
impl<'a> UnwindSafe for RafxTextureBarrier<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
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