Struct rafx_api::RafxTextureBarrier[][src]

pub struct RafxTextureBarrier<'a> {
    pub texture: &'a RafxTexture,
    pub src_state: RafxResourceState,
    pub dst_state: RafxResourceState,
    pub queue_transition: RafxBarrierQueueTransition,
    pub array_slice: Option<u16>,
    pub mip_slice: Option<u8>,
}
Expand description

A memory barrier for textures. This is used to transition textures between resource states and possibly from one queue to another.

Fields

texture: &'a RafxTexturesrc_state: RafxResourceStatedst_state: RafxResourceStatequeue_transition: RafxBarrierQueueTransitionarray_slice: Option<u16>

If set, only the specified array element is included

mip_slice: Option<u8>

If set, only the specified mip level is included

Implementations

Creates a simple state transition

Auto Trait Implementations

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