Struct rafx_api::RafxShaderResource[][src]

pub struct RafxShaderResource {
    pub resource_type: RafxResourceType,
    pub set_index: u32,
    pub binding: u32,
    pub element_count: u32,
    pub size_in_bytes: u32,
    pub used_in_shader_stages: RafxShaderStageFlags,
    pub name: Option<String>,
    pub gles_name: Option<String>,
    pub gles_sampler_name: Option<String>,
    pub gles2_uniform_members: Vec<RafxGlUniformMember>,
}
Expand description

A data source within a shader. Often a descriptor or push constant.

A RafxShaderResource may be specified by hand or generated using rafx-shader-processor

Fields

resource_type: RafxResourceTypeset_index: u32binding: u32element_count: u32size_in_bytes: u32used_in_shader_stages: RafxShaderStageFlagsname: Option<String>gles_name: Option<String>gles_sampler_name: Option<String>gles2_uniform_members: Vec<RafxGlUniformMember>

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